PC Shooter Removes Single Tree From Game, Just For One Guy

A few weeks back, SprayAndPlay made a request that a single tree (pictured) be taken out of Tripwire's Rising Sun 2: Vietnam, a multiplayer PC shooter released earlier this year. And now, the tree is gone.

On the surface, it seems like an odd request. But when you hear the explanation, it starts to make more sense:

So there's Huey's in this game and I love to fly them, favourite role by far. There's a landing zone with some tree cover fairly close to an objective which I like to try and use when possible but because its so close to the objective I get under heavy fire when I come in for a landing. So what I tend to do is fly extremely low and fast, pull a 180 and land to get my guys out there before an RPG blasts me rotor off.

However the exit out of the LZ was blocked by a lone, lanky, thin tree. In the heat of the moment I'd glance out and see an exit and head there only to be met with that tree but I'd keep forgetting about it and I'd repeatedly just smash into it.

And so, the request:

It's such a small issue I know. Like this one tree in some irrelevant part of one map but it serves no purpose. It's too small and thin for cover, it's directly in the middle of a big pathway from the river. Replace it with a rock or something that won't snap my [helicopter's] blades in half.

It's just a fucking ball-ache.

I don't play this game, but I think we've all been there: A rock, a building or something that if you play a game long enough starts to get in your way if you have to do the same thing or go the same way over and over and over again. So while it seems like a small issue, if you've gotten to the point of making a request like this, it's probably not!

Fast forward to this week, and the tree was removed in a patch that went live on June 20. As you can see, an explanation was given: "We agree with you, sir!"


    That's actually pretty neat that they listened to legitimate feedback, evaluated it and then acted upon it, even given a shout out as well. Hopefully that will encourage other players to make much more clear and thoughtful feedback in the future.

    Meanwhile, my complaint to Ubisoft about game-breaking exploits/bugs in Watch Dogs multiplayer goes unanswered...

      Thats because it has been pretty much abandoned in favor of their multiplayer titles that still make good ROI.

        So sad though. MP is not a huge part of Watch Dogs but it definitely improves the experience. Having arseholes who exploit the game to make themselves unbeatable really tarnish the whole experience.

        I have played through 2 AC games to the finish but never even opened the multiplayer on them.

          I am not follwing the chain of thought and how it pertains to what I said. Can you please elaborate?

            Just a personal observation that corroborates that a lot of people don't play the multiplayer of big single player games that much.

              I know, but my argument was that most of Ubi's efforts seem to be directed at their multiplayer titles. Hence why games like Siege, For Honor and Wild Lands seem to be getting a lot of attention from Ubisoft; they know that long term there is way more return over investment compared to the amount of work that goes into single player games, hence why multiplayer is also normally tacked on.

              Its the get out of jail free card for sparse or low amounts of content, players more often than not make their own fun when playing with other people.

          I haven't played WD2, but I enjoyed the hacking multi player in the first game, and how it tied into the single player mode.

          You were basically inserted into another player's game appearing as a random NPC, and need to get close to the other player without them noticing you (so shooting at them would be an instant fail). If you remained undetected, you'd you'd gain some experience. If they found you, they would instead.

          If you weren't interested in this mode, you could easily ignore the invader without penalty.

            I love wd1 for that mode wasn't quite the same in wd2 I'm the kinda guy that if I see a fence in a liner game I will push boxes or anything I can to jump it broken so many games but I love them for that also my small claim to fame https://youtu.be/d0V51_5hVzE

        Ah no, it's because it's Ubisoft and they just don't care. Hey maybe if they could attach a micro transaction to it...

          Pretty sure they have single player games with microtransactions, but its games like Siege that seem to get way more support from the dev team and Ubi in general.

          Yives had an AMA where he was pretty much blunt about about how he thought Ubi could do better with long term support and how he ultimately hopes to create more games like Siege that buck the trend of multiplayer games; not only in terms of growing more popular over time, but also community friendly.

          I really like they way Siege handles its DLC and the soon (hopefully) to be released alpha packs should only make it better.

            I could write a long list of things Ubisoft do which are inexplicable, greedy, stupid.
            But U-Play is right up there. Forcing players to use ANOTHER damn service to get items you can’t unlock by simply playing the game. At best it’s blatant data collection..

              See this is the problem with reposts, I now have to read the entire to comment thread to work out where I am two years later.

              As for on topic, what do you expect? Steam caused this by not lowering its take even though the main publishers are at a point where they can make alternatives. What Steam offers might be a polished experience with over a decade of development, but don't kid yourselves, its not impossible to replicate and the large publishers clearly no longer intend to allow Steam completely have its own way.

      In quaint news from two years ago, man suffered from the amusing delusion that Ubisoft gave a shit about its customers. Ha, ha, ha, wasn't 2017 a lark?!

    On the one hand, this is super cool of the devs and I'd love to see more devs being this receptive to feedback.

    On the other hand...

    "Airman PayAndSpray, you crashed another Huey ... what happened"
    "I hit a tree again sir, I think we should send in engineers to remove it"
    "The same tree as last time?"
    "Yes sir"
    "The tree coming out of the LZ that you've hit about 30 times before."
    "Yes sir"
    "The tree none of the other pilots have complained about"
    "Yes sir"
    ".... could you perhaps put a post it on your windscreen, reminding you to remember the tree that YOU KEEP CRASHING INTO EVERY TIME"
    "Hmm, .... no, I think it would be better if we have the tree removed"
    "Airman PayAndSpray, have you considered maybe transferring to the catering division"
    "Well... there's this rock on the way to the mess hall that I keep tripping over..."
    "Fine, whatever, we'll remove the God damn tree"

    (I obviously have too much time on my hands at the mo)

    [A young Vietnamese girl bursts into a small hut, crying uncontrollably. Her mother runs to her.]
    Mother: What's wrong, honey? What happened?
    Girl: The tree that daddy and I planted just before he was killed in an ambush four years ago... it's gone!
    Mother: What do you mean it's gone? We were praying there yesterday.
    Girl: I just went back there now and it's gone. Vanished. But I know what I must do.

    [Training montage spanning ten years shows young girl learning martial arts from the weird old guy in the village. When it ends she is 18 years old, dressed in jungle camouflage and armed to the teeth with hunting knives and automatic weapons.]

    Girl: Right. Who chopped down my fucking tree...


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