Pillars of Eternity is coming to consoles, following in the footsteps of other big isometric role-playing games like Torment and Divinity. It will be out for PS4 and Xbox One on August 29.
I got to play a brief demo of the PS4 version at E3 last week, and the new user interface seems like a nice fit. The text is sufficiently large, you can use character abilities via radial menus, and there are prompts that make it easier to select objects with joysticks and buttons. But Pillars on PS4 also felt a little janky during my quick hands-on with it. There was some sort of input lag as I played that prevented the game from recognising when I’d stopped moving the joystick, which sent my characters walking an extra 2-3 seconds after I’d told them to stop. (The demo handlers mentioned that this could have been the controller battery, but I’ve had a PS4 since it came out and my controller has never done anything like that when it’s low on battery.)
After the Torment console port (which, like Pillars, was developed in the Unity engine) turned out to be busted, it’s healthy to be sceptical of this one until it comes out. Great game, though — I’m glad more people will be able to play it.
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