Splatoon fans have had a couple of weekends to grind up and unlock all the weapons now, which makes it a perfect time to look back on how the nation of Inklings has fared.
It goes without saying, but Splatoon 2 is a shining example of why I have zero faith in Nintendo's capacity to jump into the world of esports. There are so many basic elements about online play that make no sense whatsoever. Why do you have to leave a lobby to change your equipped weapon? Why can't you quit a lobby once you've started searching for a game? Why are modes limited to two maps each? What's the point of restricting Salmon Run?
They're decisions that seem completely antiquated, removed from how people play games in 2017. The core idea of the Switch is based around a certain freedom - taking games with you, playing when you want, on your schedule. Splatoon 2 eschews some of that.
But those frustrations aside, there's so much about splatting ink everywhere that is just oodles of fun. It's such a positive, hopeful shooter. Community modes are based around stuff like mayo or tomato sauce. You can still win even if you get splatted several times a game. There's one weapon that is, quite literally, a bucket of paint.
There's really nothing quite like Splatoon.
Patricia touched on it in her review above, but the singleplayer mode is genuinely really helpful. Each level is really a series of opportunities to experiment and become familiar with the mechanics and weapons. But there's enough little changes from level to level, sector to sector, that you're at least engaged throughout.
Whereas other shooters focus on pure precision, the difference between a headshot and hitting someone in the knees, Splatoon 2 goes the other way. It's an opportunity to coat the screen in colour, an explosion of colour. Don't worry about hitting a single point: just hit everything in sight.
How have you found Splatoon 2 so far?