GeForce Experience Gets Multi-Track Audio Recording

GeForce Experience Gets Multi-Track Audio Recording
Until now, GeForce Experience recording has been... basic at best.

If you like to capture your PC gameplay, but don’t care enough to use some serious software like Xsplit or OBS, Nvidia’s GeForce Experience has some pretty decent gameplay recording — with one big flaw. Up until now, at least. It’s finally getting a much-needed update with the ability to balance in-game audio with your mic, with separate track recording.

The beta of GeForce Experience — you’ll need to enable experimental features in your GFE control panel — now lets you choose the capture volume of your system sounds — so that’s all your in-game audio, although it’s not process-specific — and also choose a microphone to capture audio input from as well, and the volume of that mic as well as a gain boost on top of that if necessary.

You can also choose to have the tracks recorded separately for you to mix together later in editing software like Premiere Pro — although that begs the question why you wouldn’t use something more hardcore and fully-featured with more audio nuance like Open Broadcast Software in the first place.

As someone that uses GeForce Experience recording as an easy go-to to catalogue their many PUBG failures, but — like you can hear in that last one — doesn’t care enough to balance mic and in-game sounds properly, this is a nice bonus. Thanks, Nvidia. [GeForce]


  • Last time i used OBS (about 6 months ago) they had very dodgy multi track audio, it only worked with specific voice chat apps, unless you ran additional software and virtual Audio input devices to emulate a physical connection.
    I know for a fact it wouldn’t split my voice input between in game and mumble.

    So the GFE (if it works) is a nice addition for people like myself just starting to mess with Twitch/youtube recordings.

  • Now if only there was a way to stop my 970 from throttling when the rooms temp is above 18.

  • Ah, awesome. I remember reading they had it in the works, good to see it’s finally available. Shadowplay is really good at what it does, the lack of multitrack audio and no current recording timer have been the two main gripes I’ve had with it.

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