By the time it was Final Fantasy 7's turn on the Summer Games Done Quick schedule, the trio of runners were already tired. A mixture of nerves and anxious excitement had kept them from getting a full night's sleep, and starting at 1:00AM, they were about to steer the graveyard shift through eight solid hours of Final Fantasy.
Twice a year, Games Done Quick hosts charity events where speedrunners, players who try to complete games as fast as possible, put on exhibitions for donations. It's a little like a telethon, running 24 hours a day for a week to raise money for charity. While the runs can vary in length, most fall in the 30 to 90 minute range, with exceptions for big games such as Final Fantasy 6 and The Legend of Zelda: The Wind Waker. This year marked one of the longest speedruns yet, an estimated eight-hour, any-per cent completion, no-slots run of the PlayStation One classic Final Fantasy 7. ("Any-per cent" means the game simply needs to be finished. "No-slots" means not using Cait Sith's "Slots" ability to breeze through some of the game's tougher fights.)
Ben "Ajneb174" Szewczyk took the controller, while David "Davesterio" White and James "J2" Weingartner sat on the couch.
"We pulled an all-night the night before to try and reset our clocks," White said. A streamer who runs both Final Fantasy 7 and FF10, White is no stranger to long runs, but he says he was extra nervous about showcasing 7 to its biggest audience yet. This year's Summer Games Done Quick marathon averaged over a hundred thousand concurrent viewers all week. "I only sipped my water twice during that run, I was so afraid of being uncomfortable."
The result was a hit, an overnight run that became one of the highlights of this year's Summer Games Done Quick. The commentary was informative, the trio of runners were charismatic and amicable, and the run itself was packed with unique insight into the machinations of a role-playing game classic. Step counts, "random number generator" (RNG) manipulation and one Tifa equipped with Deathblow all combined to make an epic, traditionally 40-60-hour experience feel like a breezy eight-hour game.
Beating Final Fantasy 7 in just under eight hours means following a very specific route. From the start, Szewczyk had to keep track of his steps as he tore through the first reactor, building up his limit breaks on the Guard Scorpion boss to save them for a boss in a later stage. Using an exploit in the way the game handles movement during story scenes, players such as Szewczyk can unfreeze Cloud during dialogue to move him through long sequences and conversations faster, like one early in the game at the bar.
The route goes through the entire game, taking the minimum amount of items and breaks, often running from fights rather than duking it out. The speedrunner will rely on weapons such as Tifa's Powersoul and Deathblow to deal huge damage to bosses. One guide even details a "wait trick", where the runner can use an exploit in the game's battle system to allow characters such as Tifa to act twice against enemies.
For the SGDQ runners, planning had started long beforehand. To make this particular speedrun more marathon-friendly, Szewczyk chose to route in extra items such as potions and Phoenix Downs, and even an additional move in Aqualung to ensure tough fights like the Red Dragon would go smoothly if the randomness wasn't on their side.
"As soon as I got into SGDQ, I had to change my route so I have way less chance of dying," said Szewczyk, who played for all eight hours. There are several moments in Final Fantasy 7 that can instantly kill a speedrun. A boss using one wrong move can cost hours of progress. While it's easier (and less psychologically damaging) to start from scratch on a shorter game, Final Fantasy 7 is enormous. Losing a run after five or six hours can be devastating.
"I think shorter games are really tough because you need to be really good for a short time," said Szewczyk. "[For] longer games, you don't need to be good all the time but you need to know when you need to be really good and execute well. Because if you're not, you're like, 'Well that was a good six hours but now the run is dead.'"
Weingartner, one of the two commentators, has been playing Final Fantasy 7 for 20 years, since he first opened a Christmas present with a PlayStation and the multi-disc set inside. He's been running it for less time, and due to a full-time job hasn't found the time to competitively run as often any more.
"Speedrunning a game like Final Fantasy is, first of all, insane," said Weingartner. "I don't recommend it to anyone. It's an unhealthy endeavour. Just sitting there for eight hours, mashing circle button for most of that time, is incredibly taxing. Not to mention the rigour of things like the step count that are incredibly precise, memorising all the inputs, knowing when and where you need to move, what options to select."
That "step count" is the most strenuous part of speedrunning Final Fantasy 7. Though the game's encounters are referred to as random, runners have found that they're actually tied to an in-game pedometer, and by taking a certain number of steps, the runners can trigger advantageous fights when they need them most.
"Most players don't know you can get a preemptive strike on bosses," said White. "But with manipulation we can." The speedrunning community refers to multiple guides, most notably this video by XeroKynos, which detail the scripting and battle mechanics that drive Final Fantasy 7. It isn't the most obvious or flashiest strategy, but step manipulation is a key to speedrunning FF7.
The other key mechanic to FF7's endurance run is "mashing", which is jargon for rapidly pressing the O button to advance dialogue. Text boxes tell the story of Final Fantasy 7, and there are a lot of them in the game that runners want to advance through as fast as possible. It isn't just about repetitive motion, but getting the proper cadence, as each box has a frame associated with it. The longer that frame lingers, the more time you've spent looking at a textbox instead of progressing further.
"Mashing through the text is not to be underestimated," said Weingartner. "Pretty much the biggest difference between what Ben's time is and the current world record is mashing. He saved at least 90 seconds throughout the run just because he was able to skip the text faster."
The current world record for speedrunning Final Fantasy 7 in this category is seven hours, 34 minutes, 46 seconds. During the SGDQ marathon, Szewczyk finished at seven hours, 48 minutes and four seconds, faster than the seventh place position on the leaderboards.
"You're bleeding time just by not mashing faster," said Weingartner. The speedrunning community even has rules in place, according to region, over the usage of Turbo controllers — third-party controllers that can repeatedly input a command with the press of a button.
Between those complex mechanics and the precise routing, in which the runners mapped out exactly where to go and what to do over the entire eight-hour run to ensure that every fight was safely beatable, there was a lot to take in. Though the runners had notes to reference during the segment, a lot of it came down to simple execution. If you noticed that Szewczyk was silent for most of the run, that was on purpose.
"[The three of us] did a practice run and I said I would like to not talk during the run," said Szewczyk. "Because of stress, because I want to focus on the game, because it needs a lot of focus, and they did such a great job. It wouldn't have been like it was without them."
Navigating the game's menus to manage items and equip gear was like a minor speedrun in itself. The goal, for Szewczyk, was to spend as little time as possible flipping through windows and statistics. And every time they found a new route or mapped the run slightly differently, Szewczyk would have to memorise new loadouts and menu movements.
All of this led to a fully optimised speedrun of a game that takes normal people at least 40 hours to finish — a run that, years ago, was thought impossible. Weingartner, who's been involved with the 7 community for years, related to me all the different challenges and guides built on forums like GameFAQs, spearheaded by users such as GarlandG who spurred players to play the game in new ways.
"[Garland]'s challenge that he proposed was, beat the game in 24 hours, no saves," said Weingartner. "The ultimate challenge, which he believed was possible, was beat the game in 12 hours with no saves."
After many attempts the 12-hour mark was beaten, and runners began dissecting the game into segments, optimising spaces between save points to create segmented speedruns.
"You try to optimise that stretch of the game, that singular segment, and you would piecemeal the whole run together," said Weingartner. "So you would run a segment, over and over and over again until you got the god RNG, the best RNG you could get for that segment, and you'd use that as your save file and move on."
Nowadays, runners such as White work on new optimisations and skips, still seeking ways to cut the hour-count down even further.
"People dream of the day we can get a Kalm skip," said White, referring to a town in Final Fantasy 7 where a large portion of exposition happens. "Everybody thinks a game is solved and then something redefines the route."
Szewczyk, the SGDQ runner who holds the second place for Final Fantasy 7 in Any-%, No Slots on the game's speedrunning leaderboards, said he was happy to showcase the game to a new audience.
"I was so surprised and honoured to do that," said Szewczyk. "I knew, in the past years, GDQ was not taking [long hour] runs, and most of the time it was not Final Fantasy, it was Chrono Trigger or other games."
When I spoke to the three runners in the days after SGDQ 2017, two of them had already re-streamed their entire run on Twitch for viewers, providing commentary over it. Prior to the run, the trio worked on their presentation, practising a segmented run of the entire game. Ben Szewczyk focused on playing and keeping track of mechanics, while David White and James Weingartner provided commentary, story exposition and Did You Know trivia, all without leaving the couch once.
"We didn't get a chance to show it, but there are actually pee breaks in those runs," said Szewczyk. "You need to know where those breaks are, because it's really important. Doing those long runs with nothing in your stomach or not drinking much is not the best thing."
This category stands out from other Final Fantasy 7 speedruns that run much faster. On the PC version, speedrunners can use a save glitch to skip giant chunks of the game, allowing them to finish their runs in just under three hours. The Any-% runners on the original PlayStation, however, have to go without that warp trick, playing through the bulk of the game's story.
For aspiring runners inspired by the eight-hour test of endurance, all three noted that love of the game will get you farther than most. Long runs are challenging, but any speedrun is driven by passion for the game, not just a desire to play any single game fast.
"First, I would say if you want to do a run long or short, do it because you love it," said Szewczyk. "Not because you just saw it and it was great and you're like, 'oh I can get famous with it.' Just take a game that you love, that's the thing that will help you the most in doing speedruns."