Steam Bans Over 40,000 Accounts

If you're gonna cheat, you might as well do it on the cheap. That seems to be the going line of thought among would-be cheaters in games such as Counter-Strike, who risk losing access to games and even their accounts if they get caught. Valve, however, has caught on to the loophole.

The day after this year's big Steam Summer Sale wrapped up, Valve Anti-Cheat (VAC) auto-detected a whopping 40,411 cheating accounts, according to Steam Database (via Dot Esports). That's a record high, making the previous October 2016 record of 15,227 look like some dude in his pyjamas with a fly swatter compared to a crack team of exterminators.

An additional 4972 accounts got banned thanks to in-game reports, bringing the total value of skins and other digital items lost as a result of bans up to $US9580 ($12,602), according to tracking site Vac-Ban. Cheating, contrary to what some might tell you, does not pay.


    There's a pc exclusives joke somewhere here but i'm not touching it.

    $US9580 is around 21c of value per account, value derived exclusively from items that drop for free naturally just by playing the game.

    What the above stats actually prove is that nearly every single one of these VAC banned accounts is actually just a smurf account purchased during one of the infinite CSGO sales, with most of the virtual items collected as a result having already been spirited away and monetised elsewhere.

      Good point!
      Banning accounts isn't the same as banning players...really have to wonder if this will make much of a change to CS:GO.

    Better than doing nothing
    *cough* Blizzard *cough* Overwatch

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