Ever since the Vault of Glass raid, Bungie has reserved its right to torture players with platforming puzzles that are a lot harder than they look.
Near the end of the Destiny 2 beta’s “Homecoming” mission you have to take down the shields on a Cabal ship. Shields run on generators, so naturally this meant finding a giant space turbine powered by moon magic and blasting it into oblivion. Except a lot of players, myself included, had no idea where to start. If some games help exercise your brain and improve thinking, Destiny has a way of stunting it. If holding down square to have my ghost scan something doesn’t work, I’m usually at a loss.
Eventually realising there were three compartments embedded in the floor where you needed to shoot at the turbine from turned out to be the easy part, however. Floating down to get safely inside them was another thing all together. Two metal pools rotate in opposite directions creating small windows of opportunity to slip between them. Unfortunately, because the game’s first-person view doesn’t capture your feet, it’s never easy to know just where your hit box is as it floats through the air, hence so many players getting snagged on the machinery time and time again.
I wasn’t the only one who got stuck scratching my head in the generator room. A friend I was with also took a while to happen upon the solution, while a group confessional on the subject showed we were far from the only ones.
Many veteran Destiny players who expected to make it through their first Destiny 2 mission with zero deaths found their ambitions thwarted by the giant rotating honey dippers. While getting into the nearest compartments is just a minor headache, reaching the third and farthest one can get a bit more frustrating.
On my run through as a Titan the death toll definitely jumped into the double digits. By far the best class in player-vs.-player at the moment, Bungie seems to have focused on differentiating each of the classes for Destiny 2, and Titans definitely feel more dense and bulky as a result. The giant sci-fi turbine turned out to be a pretty hard counter.
Comments
8 responses to “The Destiny 2 Beta’s Toughest Boss Is A Sci-Fi Turbine ”
I’m sure I was doing something wrong there but I managed to get through it and move on. I would think this would have already been subject to play testing and focus groups yet made it through.
People were having problem with this? I figured it out in 10 seconds lol. Shoot the spinning thing has no red dot cursor means its not a target. Press Ghost to see the actual objective point. Shoot the first turbine, noticed it worked, looked left right seems like there are identical platforms, start jumping and shoot the other 2 turbines.
it took me 5 minutes to realise that the turbines were at the bottom of the area. I kept shooting everything else except for the 3 at the bottom
It took me three seconds to work out. I died a bunch of times but after some jiggery pokery with my jump types I got through it. Basically with jumping puzzles you need to watch them to pick up the pattern so patience is key. I’ve completed it four times already, and will probably complete it another two times. I’m on both consoles.
Yep, I pretty crap at the hefty raid mechanics that Bungie has thrown my way over the last couple of years but this wasn’t an issue for me. It was hilarious looking at how some YouTubers “handled” it though!
The parts of the turbine you have to shoot are marked by a diamond way point which you can see in the pictures above. Thought it would be common sense to avoid the wipeout(tv show) style rotating arms that look like they’re red hot.
This is probably the easiest puzzle I’ve come up against in a game, if you can call it a puzzle. Took me probably a couple of minutes max to get through it.
First time I got to that room, I was pretty confused – I didn’t drop down because figured the spinning arms would kill me. Which meant the white diamond was pretty well camouflaged against the bright light from the turbine, so I never even saw it. But didn’t see any alternative, so I just jumped down. Died a couple of times because I was used to D1 warlock movement speed, but got the timing down on the third try.
Wasn’t hard to figure it out, i mean the damn screen tells you where it is…
I died anyway, but on purpose though, cause i had no ammo lol
I knew what to do before I even played the game. Wats the big deal?