What do you get when you mix a little of Mike Mignola’s Hellboy with some pure despair? You get Darkest Dungeon, one of the most visually distinctive games on the market.
[referenced url=”https://www.kotaku.com.au/2016/01/darkest-dungeon-the-kotaku-review/” thumb=”https://i.kinja-img.com/gawker-media/image/upload/t_ku-large/sgzpezymjbepsdi8pjir.png” title=”Darkest Dungeon: The Kotaku Review” excerpt=”Progress isn’t permanent.”]
Below you’ll find some examples of the art that has gone into the game. I mean, yes, thanks to its visual design you could just take any screenshot and call it art, since this stuff carries through almost perfectly into the game, but this is actual concept and promo stuff from Darkest Dungeon‘s development.
Most pieces are from art director Chris Bourassa, but there are a couple from Trudi Castle as well.
Fine Art is a celebration of the work of video game artists, showcasing the best of both their professional and personal portfolios.
Comments
One response to “Fine Art: The Art Of Darkest Dungeon”
Oh wow, those mini-comic backstories are amazing.
Such an awesome game, really need to get back into it.