I Might Be Losing It, But Splatoon 2's Salmon Run Schedule Is…Fine?

I don't know if this is some weird digital version of Stockholm Syndrome, or my trying to rationalize a Nintendo-ass decision about multiplayer. Whatever is going on, I'm surprised to report that I've started to like the way Salmon Run is only available during certain block schedules.

From what I've seen online, most Splatoon players seem to hate the schedule, and I get it. At launch, Salmon Run seemed to only be around for a few hours at a time. Later, blocks started extending into 12-hour chunks, but it's still pretty unusual to have a popular game mode be restricted to certain times of the day.

Salmon Run, as many of you know, is Splatoon 2's addictive take on Horde Mode. You play as a freelancer who is being paid to retrieve salmon eggs from increasingly larger waves of mutant fish. The more eggs you collect above your set quota, the more points you earn and the higher you elevate your pay grade. The whole thing pokes fun at corporations and the ways in which they exploit workers for personal gain -- you are, after all, trudging through toxic waste here.

The thing that makes Salmon Run so good is that the mode cuts out the fat: each round only lasts 100 seconds. Once you go beyond the first pay grade, things in Salmon Run become hectic almost immediately, with mini-bosses and endless smaller minions gumming up the stage right away. That, coupled with all the different variants, makes the mode feel dynamic and exciting. Even if you've played on the same map for hours, rounds will unfold in surprising ways. Maybe one round you've got access to big power weapons stationed around the map. Maybe another round, the map overflows with a borderline overwhelming number of small enemies -- and tons of eggs.

Salmon Run is so fantastic that lately I've been playing it way more than PVP multiplayer. Actually, I'm obsessed with it. This is literally me right now. Really, this is me all the time now:

You'd think, then, that I would want Salmon Run all the time. And sure, when I load up Splatoon 2 and see that the Grizzco section of the lobby is closed, I do get sad. But, I've also grown to appreciate the way Nintendo handles the mode.

For one thing, Splatoon as a whole is ruled by schedules. Clothes in the shops change once every day. On the mobile phone app, gear options change every few hours. In multiplayer, maps and modes cycle throughout the day. More overtly, we're always aware of impending events that only happen during certain certain time frames: this weekend, for example, we'll have the Mayo vs Ketchup Splatfest. Many comparisons have been drawn to Animal Crossing, but I think a more apt comparison is TV. Splatoon wants to make sure you'll tune in at a certain time to do or see what you want. And the more you fit a game into your schedule, the more it becomes routine. I've found myself booting up Splatoon right at midnight to see what's new. Nintendo are sly bastards, but it works.

Given that the mode is only around for blocks of time, waiting for it to come back builds anticipation. Salmon Run becomes something I'm perpetually looking forward to, rather than something I gorge on and then forget about because it's always there. Being able to play it at all feels special, or at least fitting. If the idea is that I'm taking on a job, playing Salmon Run feels like showing up to my "shift." I don't get to pick when the shop is open, Grizzco does.

The other big reason I like Salmon Run's format is the prizes. Every day, the mode offers you bonuses based on how many points you accrue. It sets a clear goal for me, and at the end I marvel at all the goodies I won along the way:

While daily challenges are nothing new, I still like the way all these things come together. I like booting up Splatoon to see when the next Salmon Run is, what map it will be on, and what weapons we'll have this time. I like the feeling that everyone is playing Salmon Run at the same time and the sense of community that builds.

Maybe something is wrong with me. Maybe I should want Salmon Run 24/7, and this is just me coping with the fact Nintendo doesn't let me play it whenever I want. Whatever the case, I'm pretty OK with Salmon Run working the way it does.

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Comments

    Yeah, it's pretty much raiding, so the scheduling doesn't worry me much.

    Game's crazy fun though! I love overcoming the niche weapons, and the variability of the situations is pretty neat.

    That menu music is still in my head today; it's absolutely the stand-out track of the game.

    Patricia, you're a shameless apologist.

      I like the theory that it's to keep matchmaking healthy, though would be interested to know just how much the regular matchmaking gets affected once salmon run's up. Apparently it's pretty hard to get a lobby at the moment with Japan having started Splatfest already, though that's partly down to Nintendo's crazy region segregation and more stringent (than last time at least) ping-checking.

        I just can't comprehend that Nintendo is treating a game mode like a special event. Maybe they saw Overwatch's limited time brawl events and thought they'd emulate them, but those events lasted for a week or so, and weren't limited to certain times of day. Nintendo is just acting arrogantly again - "We know what's best for our players better than they do" - total bollocks.

    After reading this I thought to myself......."I wonder what this Salmon Run thing is?"

    Wonder around in Inkopolis for a while or whatever it's called. Found it.

    2 hours later.........

    I realize I need a pro controller, and I love this game.

      Use the separate joycons and motion controls. It's the best method for being accurate. Of course, if you're playing more for fun then do whatever feels comfortable.

        I disagree, the joycons and pro are respectively Nintendo's worst and best controllers :P

          Do you motion controls? Cause that may be why we disagree

            Of course, can't play Splatoon without 'em!

            I just really really hate the joycons. Uncomfortable zero ergonomics, hamstrung design to fit the "also two sideways controllers" thing, cheap and terrible feeling buttons, awful sticks. Nothing wrong with decoupled gaming though, it's a neat way to play (although having tried it I got severely bad drift while trying to aim).

              Hooray! Motion controls make it so much easier.
              As I said below, I have small hands, so I find them quite comfortable =P

                Oh the discomfort isn't because of size or anything (they do fit into the hand quite nicely), it's purely because of shape. Or lack thereof. Hands aren't square, there's a reason why controllers usually have a specifically curved shape to them. I'd be much happier if the Pro controller were able to split in half and slot onto the sides of the Switch, then it might actually be viable as a handheld unit but as it is the thing's barely usable that way.

                  That would pretty cool actually, but it might make it a bit harder to make it a hand held

                  @scree That basically sums up my problems with the Switch. It's full of compromises to make it fit the roles of both a console and a handheld, but they all wind up making it fail at being any good at either of them.

          I also hand tiny hands, so that's probably why I find it comfortable

    The schedule works fine for a few reasons - one being that you don't level up in it, just get ranks and rare items. But two: those items help you gain levels in the multiplayer.

    Having the sort of tick-tock approach to this mode has trained me to get tickets and and stuff while salmon run is up, then hit multiplayer with the experience/money tickets. Its a great system that works!

    That being said, I LOOOOOOVE Salmon run! Hoping for more stages and mobs in the future.

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