3D animator Elijah Robertson has done a neat thing where he “did models of Nintendo consoles as if they were rendered on themselves”. So the NES is just pixels, the GameCube decent polygons, and so on.
Image: Elijah Robertson
The results are very, very cool! As elegant a timeline of video game horsepower progression as you’re going to get.
Nice touch on the Switch with the running video.
Comments
2 responses to “Nintendo Consoles Rendering Themselves”
This is great. They have especially nailed the lighting on the 3D models.
If anything, I’d say that’s too many sprites for the NES – half the game would be taken up by that animation.
Whilst these are all pretty cool, I am confused as to why the Gamecube upwards all look less than what they actually could look like. In SSB:Melee you could unlock a Gamecube trophy and it looked 10 times better than the representation here. And as for the WiiU & Switch, I’m pretty sure they have better lighting than these show, and definitely better anti-aliasing on the Switch.
Still awesome though. I’m just a nit-picker.