Sure, nicer graphics and aiming with a mouse and keyboard is all well and good. But there's one thing about Destiny that always bugged me, something I won't have to worry about with the sequel.
It's the bloody interface.
It seems silly, finding joy in something as plain and uninspiring as the ability to move more swiftly around your weapon inventory. The relief of using a scroll wheel instead of having to move a cursor to an arrow and click.
It's incredibly silly, really. But as longtime Destiny players know, you end up spending a lot more time juggling your inventory, switching abilities and ditching junk than you'd like.
Being able to easily glide over items makes a world of difference from using the left analog stick. So shaving any time off what is essentially busy work, busy work that the player will undoubtedly endure repeatedly thanks to the litany of crappy loot from the Cryptarch, is a huge plus indeed.
As a friend once said, the UI in games is like the plumbing in your house. When it works well, you don't notice it at all - but when it's buggered, or even when something is slightly off, by God do you notice it.
The PC beta for Destiny 2 kicks off on August 28 for anyone who pre-ordered, with the open beta kicking off the day after. I'll be spending some time failing miserably at jumping puzzles, so let me know what your names are in-game so we can catch up over a game of Destiny soccer.
The author travelled to Gamescom as a guest of NVIDIA.