It's been a while since we were graced with a new Marvel vs Capcom game. So it only makes sense for this week's Community Review to check in on how Infinite is doing.
Infinite's success will depend on its longevity. It'll take a month or so for the meta to settle and the community to just generally figure the game out, and by then we'll have a better idea of how MvC will sit in the grand scheme of things.
From our side of things, it's much as expected. The story mode was never going to match Injustice or Mortal Kombat in terms of quality, and Mikey found that the game probably would have been better without it. But the multiplayer battles are fun, even if you're losing, which is what matters most.
Marvel Vs. Capcom Infinite arrives this week, bringing a revamped two-character tag-team battle system and cinematic storytelling to the long-running crossover series. The fighting is a blast. The storytelling could use some work.
The story side of Marvel Vs. Capcom Infinite stumbles in trying to achieve a semblance of order amidst the clashing of discordant fictional worlds, but the multiplayer action is just as intense and chaotic as it's ever been, with spectacular battles that are enjoyable no matter which side comes out on top.
The biggest change is the adjustment to 2v2, instead of the 3v3 teams in MvC 3. There's also separate punch and kick buttons (reminiscent of MvC2) that, coupled with mechanics like the proximity guard, should provide plenty of nuance for players to meddle with.
That's just the surface of the changes, though. For those who have gone in deep on Marvel vs Capcom: Infinite, how have you found the game?