Destiny 2’s first raid, Leviathan, went live at 10am pacific today. Immediately, hardcore clans got to work. Hours later, a team of players cracked it.
Raids, as many of you know, are tough dungeons with elaborate puzzles and challenges. You can only take them on if you’re at a high enough Power, and even then, you still have to figure out how to progress through the area. Raids are the toughest PvE attractions that Destiny 2 has to offer.
The Legend Himself, a name you might already be familiar with if you’ve played Destiny 1, had the honour of being the first team ever to beat a raid in Destiny 2. You can see the spoilerific final moments below. Chat, as you might expect, goes wild.
Bungie was watching the entire time — you can see them react to the world first clear below. Aww.
Yes!!! pic.twitter.com/i2rHD5tLt1
— Jason Sussman (@JasonSussman) September 13, 2017
As a reward, now we all get access to a new Crucible map, too. Sweet.
The first Fireteam has made their way through Leviathan. Shaxx isn’t far behind. Emperor’s Respite is now available for all in the Crucible. pic.twitter.com/Cu7aV0EZb5
— Bungie (@Bungie) September 13, 2017
For comparison’s sake: the first vault in Destiny 1 was beaten in ten hours.
Comments
15 responses to “Destiny 2 Clan Beats Raid In Six Hours, A World First”
So what you’re telling me is that people have already maxed out level and beat the only end game content in like a week?
Yeah, that’s GREAT game design.
Not sure it counts when these people play 20hrs a day since launch with the sole purpose of wanting to be the first to complete the raid.
Um they just released the raid this morning. People been preparing their characters for the raid and there is no max level in the game.
To be fair, these guys have probably sunk significant time this week into this game. I’ve had it since launch, and I’m nowhere near doing anything like this. And I haven’t been ticking off any of the side quests or other activities that the game has on offer either.
So while a tiny proportion of the population has hit this, normal’s like me still have a lot of content to see.
Yeah, but I guess you’re under estimating how hardcore people are with this game. Would be interesting to see their logged hours before making a assumption there’s not a lot to do in the game.
Please tell me about all the games you can’t beat in a week if you play 10 hours a day.
This would only be a valid argument if a large proportion of the player base was beating the game in a single week, which isn’t the case here. In fact it’s only news because it’s so impressively far from the norm.
I know it’s fun to pile hate on some games, and I’m not above pointing out some flaws in the game as I see them, but this kind of comment says more about how you are as a person than it does about the game itself.
I see you don’t understand the concept. That’s fine.
The main campaign is about 10 hours long, that’s fairly standard.
The side story missions would be about another 10 or so hours hours – there’s about 5 on each planet.
Then there are the strikes, currently there is 5-6 of them so theres about another 3 hours.
And the raid is another 6 hours.
There are also these two types of daily and weekly objectives called “challenges” and “milestones” which are similar to the bounties in the first game.
I’d day for most people there is a good 30+ hours in the game, without repeating anything.
That’s excluding PvP.
“People” would be a group of six Guardians. As opposed to the 1.2 million playing .
Max level isn’t an endgame thing though, its more the end of the trainer stage. Once there, the core of the game opens up. The story serves the purpose of ushering you from level 1 to 20, but that’s it.
Its a lot like Diablo 3, where the story is just there to get you to Adventure Mode. Where you spend the bulk of your time gearing up to do harder and harder content. Destiny is the same.
You aren’t rated on your level, but your light rating, which ends up being your effective level as that dictates what content you should be able to do, and what you grind to increase.
It’s almost as if games are limited in scope and length compared to hardcore player’s spare time…..
it has nothing to with sarcastic ‘great game design’. it has everything to do with some gamers, no matter what the max level is, no matter how well a game design is, will ALWAYS rush to the end game.
People having been doing this in MMO’s for almost two decades, were they all sarcastic ‘great game designs’ too
The palm gently touches the face.
Meanwhile, I’m still waiting to install through Bnet.
Nearly 2 months is a bit harsh for “polish”. Oh well, just over 1 month to go.
Hype…fading.
This is but a mere fraction of the pain I endure from being an xbone owner and an indie game enthusiast. Hey, Soma just got announced this week! Songbringer will *probably* show up in…an undisclosed amount of time. I’m still holding out for No Man’s Sky this decade, as I don’t think it was ever categorically stated it wouldn’t happen? Maybe? My hype never dies…it just enters deep hibernation, or if you prefer, is cryogenically frozen, only stirred from its shameful slumber once actual confirmation is announced out of the blue, via the dark magic of the twitterverse.
No snark! Just sayin!
Looking for a decent Aussie clan to raid with. Recently made redundant so have plenty of time on my hands. Hit me up