Divinity: Original Sin 2, As Told By Steam Reviews

When a developer or game isn't being brigaded, user reviews can be rather helpful. And when it comes to Divinity: Original Sin 2, the reviews are very good.

RPGs don't typically break into the upper echelons of Steam's player charts, but every now and again one breaks through the ceiling. And that's the case for Divinity: Original Sin 2 so far, which is sitting just behind the triumvirate of CS:GO, Dota 2 and PUBG as the most played games on Steam.

15 hours in, Nathan found the game was endlessly creative and full of surprises, like an undead human who doesn't quite get why everyone is massively racist whenever he's not wearing a mask.

15 Hours In, Divinity: Original Sin 2 Is Brilliant

I'm fighting a losing battle. Again. One of the last steps between me and freedom from a magical prison island, a weird flesh-obsessed magister named Kniles the Flenser, has me woefully outgunned. Divinity. Original Sin 2's combat ruthlessly punishes the unprepared, and I basically went into the game blind.

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Unsurprisingly, DOS 2 has gone done a treat on Steam. It's sitting at a 94% user rating from just over 5600 reviews at the time of writing, making it one of the more beloved RPGs on Steam (but marginally behind classics like Bastion, The Witcher 3 and Undertale).

Fans have praised Larian's RPG for the creativity of the combat, the inclusion of a game master mode, custom campaigns, its authenticity to the spirit of D&D and classic computer RPGs, fully voice characters, the complexity of character customisation and detail across the in-game world.

Critics have complained about instability on launch and general crashes, a lack of variety in how the enemy AI handles encounters, quest and save game breaking bugs, memory leaks, and a lack of balance between encounters and world exploration.

Here's what users are saying about Divinity: Original Sin 2:


    10 hrs in so far and loving this game. A bit worried about that comment about the save game's though. :S

      They fixed it pretty quickly as far as i can tell.

      Yeah, the save issue was fixed in a hot-fix patch 2 days ago. They've been making sure to patch any issues coming through via the forums or the crash-submit form that opens if the game crashes.

      They've been giving excellent customer service thus far, and going by their own words(roughly speaking), they are focused on the game right now, making sure everyone's experience is up to the quality they'd expect of the game.

    I have to say that I'm loving having a fully voiced narrator. Some of those descriptions are brilliant.

    If I have a criticism at this stage (8 hours in), it is how trading is handled. Different characters get discounts/markups depending on their skills, but only the character with any particular item in their inventory can sell it. This leads me to spend ages sorting inventories whenever I trade with anyone.
    I think prices should be set for the party, based on the character with the highest skills.
    Alternatively, the character doing the talking should be able to sell items in other characters inventories, expanding the "magic pockets" ability the game already has.

    Don't believe reviewers that have less than 100 hours in a game like this!

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