Here’s DOOM Running On The Switch

Here’s DOOM Running On The Switch
Image: Kotaku

DOOM (but not on the Switch)

So, the DOOM reboot is making its way to Nintendo’s portable console. And it’s the full version of the game as well, albeit with a lower resolution and a ton of effects turned down. Fortunately people have gotten hands on with the game, and so far, it’s playable.

A bunch of outlets and YouTubers have been posting footage overnight showing DOOM running on the Switch in handheld mode. It’s from a recent press event held by Bethesda, and reports from there are that the game runs at a relatively smooth 30fps. Not 100% of the time, although there is still time for optimisations before launch, so keep that in mind.

If you’re playing DOOM in docked mode, the game will run at 720p. A.V. Club, which attended the preview, said the action only slowed down a few times “during the opening level’s most hectic moments”. It was also much, much better with the Pro Controller:

The Joy-Con are just not up for the task of handling a first-person shooter, especially not one that demands as much as movement as Doom. Its convex, bubble-like analog sticks aren’t suited for the sudden changes of direction and precise aiming you need, and wrapping your index fingers up to those awkward, clicky little shoulder buttons was a pain, especially if you map the jump button to one of them so you can leap and aim at the same time (which you absolutely have to do).

If you want to see over-the-shoulder footage – Nintendo often only permits footage to be captured if the console is visible – there’s a couple of videos from Nintendo World Report and Digital Foundry below.

I’m not surprised by the reports – the Switch has a pretty limited CPU and GPU compared to the major consoles, and particularly PCs. And while a shooter could be just fine at 30fps, DOOM has a particular flow that might be disrupted by that.

I’m keen to find out for myself just how well it holds up in the most intense of firefights, particularly at the end when you go berserker and start chaining glory kills. But we’ll find out more around Christmas, when DOOM‘s Switch port is scheduled for release.


  • Does anyone else find themselves not really caring about graphic fidelity and quality like me?

    Instead I find myself prioritizing the gameplay itself.

    • I honestly love seeing quality games with quality graphics, but you’re right, it shouldn’t be about the graphics, it should be about the game play.

      The way I look at it, is what’s the console?

      For example, I’m currently playing Metroid: Samus Returns on the 3Ds. It’s a 3Ds title, the graphics don’t look very good (especially when the camera pans up close to Samus) but as I said, “it’s a 3Ds title”. In terms of its game play, I love most Metroid games (get screwed, Other M) so I’m immensely enjoying Samus Returns.

      With games on the Switch, I don’t expect the graphics to be cutting edge… but I am still impressed with some of the games’ art direction and presentation (Breath of the Wild, Mario Kart etc.)

      I’m playing Destiny 2 on the PS4 as well and… sometimes it looks nice, but sometimes it looks ugly. Still, I am enjoying it.

      • If you like metroid you should get Hollow Knight on PC. You will need a controller but that game monopolized my time for about three weeks! So good.

      • +1 for Samus Returns. It’s a pretty great game, maybe even better than AM2R.

        I remember hating Other M, damn those first person searching puzzles still haunt me, but I’m thinking of going back and seeing if it was as bad as I remember.

        • I still think the rest of the gameplay was actually pretty great! Fast and agile like 2d metroid, with a pretty interesting auto-camera.

          And the bottle ship had its moments as a setting.

          Story was understandably crap, and the detective sections were dorky, but it’s not a bad game.

        • Yes, I agree. The first person perspective moments were absolute balls, and as for the story, it was terrible.

          I hated how Samus was written and performed. She’s supposed to be this… intergalactic, legendary bad ass bounty hunter, yeah? Raised and trained by the Chozo, physically enhanced by them, wears a suit of iconic power armor? The story of Other M made her so… weak :/

    • Yep, definitely the same. I appreciate graphics of course but they’re far down the list of what I care about.

      I get where the article isncoming from, but be interested to see if the ‘downgrade’ in terms of resolution etc matters if you’ve never played the game on pc/ps4 etc. I bought it cheap in a sale but never got around to it so doubt it’d be a huge issue for me. The no doubt full $rrp price on switch will probably be enough to stop me finding out however.

    • I think there is a big difference between graphical fidelity and actual performance. I don’t care if a game looks bad on the visual side (resolution, texture quality, shadow detail, etc.), but as soon as there are is screen tearing, frame rate drops and other issues to this effect, I just won’t tolerate it (except Blightown in Dark Souls – my bias allows me to excuse that).

      The fact that Doom Switch is downgraded in resolution and frame rate doesn’t matter to me. If however the game doesn’t run smoothly then the exceptional gameplay can’t shine through.

  • The biggest drawcard for games on the Switch is (obviously) the portability factor. I’m happy to sacrifice cutting-edge graphics for being able to take my game with me. It turned out to be a really great part of playing BoTW for me.

    • Breath of the Wild has amazing graphics, in my opinion. I think Nintendo really hit the nail on the head with a lot of their games. The Mario games for example have such a wonderful art direction.

  • Still really kinda want motion controls.

    The new resident evil port is going to use the IR camera for reloading, which is bonkers and awesome and i think i’llwant it in every game.

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