There's An Official Mummy Game And It Looks Like Metroid

I'm not entirely sure who at Universal Studios said, "Hey, we should turn the Mummy movies into a Metroid game." But that's kind of what's going on with The Mummy Demastered.

Announced today, The Mummy Demastered is a licensed spin-off from the Mummy movies. That's why the Universal Studios logo and name appears in the trailer and all over the description.

But the game itself, which is being made by the makers of Shantae and the Pirate's Curse, pretty much looks like a 16-bit Metroid.

WayForward announced the game with a drop to Polygon, adding that death works a little differently in Mummy Demastered.

Apparently, once you die, your character and all of their abilities at the time will be resummoned by Ahmanet, and you'll have to beat them if you want your gear back.

And just to crystallise the influence a little more, here's director Austin Ivansmith explaining the game's roots:

Let’s take these pieces of Castlevania, and these pieces of Metroid and these pieces of Contra, and try to make them all work together as [their] own thing.’ I think we've done that pretty well.

You can read the full interview over at Polygon.

The Mummy Demastered will launch on the Switch, PC, PS4 and Xbox One later this autumn.


Comments

    Let’s take these pieces of Castlevania, and these pieces of Metroid and these pieces of Contra, and try to make them all work together as [their] own thing.’ I think we've done that pretty well. I can see that. They have a clocktower, they have Crateria and they have a helicopter.

    This actually looks really good... consider my interest piqued.

    Last edited 26/09/17 3:19 pm

    Apparently, once you die, your character and all of their abilities at the time will be resummoned by Ahmanet, and you'll have to beat them if you want your gear back.

    Why don't more Zombie games have this? Would be an awesome feature in a Dark Souls type game as well.

    I think the convo at Universal went more like: "We have this generic metroid clone - let's skin it to make it look like we spent mucho dinero on a Mummy franchise game, and make bank when people buy it".

    Curious about the schedule of this one, even if The Mummy ended up being a huge success I would think the window for this game to make its biggest return (if any) would have been at the release of the film.

    Does this mean good games make bad movies, but bad movies make good games?

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