I'm not entirely sure who at Universal Studios said, "Hey, we should turn the Mummy movies into a Metroid game." But that's kind of what's going on with The Mummy Demastered.
Announced today, The Mummy Demastered is a licensed spin-off from the Mummy movies. That's why the Universal Studios logo and name appears in the trailer and all over the description.
But the game itself, which is being made by the makers of Shantae and the Pirate's Curse, pretty much looks like a 16-bit Metroid.
WayForward announced the game with a drop to Polygon, adding that death works a little differently in Mummy Demastered.
Apparently, once you die, your character and all of their abilities at the time will be resummoned by Ahmanet, and you'll have to beat them if you want your gear back.
And just to crystallise the influence a little more, here's director Austin Ivansmith explaining the game's roots:
Let’s take these pieces of Castlevania, and these pieces of Metroid and these pieces of Contra, and try to make them all work together as [their] own thing.’ I think we've done that pretty well.
You can read the full interview over at Polygon.
The Mummy Demastered will launch on the Switch, PC, PS4 and Xbox One later this autumn.