Images: Tooth and Tail
We’ve already talked about Tooth and Tail, the simplified RTS from the makers of Monaco. But something that I really wanted to call to your attention is that the artwork in-game is truly, truly beautiful.
If you haven’t see Tooth and Tail before, it’s a game that revolves around revolution with ferrets and mice. Playable on consoles and PC, players get a single commander unit that acts as the focal point for all your commands. A single click tells units to charge; holding the button down orders a retreat.
[referenced url=”https://www.kotaku.com.au/2017/09/tooth-and-tail-makes-strategy-games-approachable/” thumb=”https://i.kinja-img.com/gawker-media/image/upload/t_ku-large/h3syq5nxzsfs8ubaft4v.jpg” title=”Tooth And Tail Makes Strategy Games Approachable ” excerpt=”Rodents roar across the plains. Ferrets launch mortars into farms. In the distance, cobras slither closer, ready to tear down a freshly-built bunker. Tooth and Tail is a real-time strategy game that puts you in the commander’s chair of a gunpowder-era Redwall war while trying to avoid pitfalls that keep newcomers from experiencing that splendor.”]
It’s an interesting direction for RTS and a far cry from the APM-heavy micromanagement of StarCraft Remastered. But what really caught my eye was the aesthetic: imagine an RTS set in the darkest timelines of The Animals of Farthing Wood, with factions of talking pigeons, hawks, mice, beavers battling for territory, but more importantly, food.
Images: Tooth and Tail
If you dig through the install folder, however, you can look at all of the portraits individually. It’s worth a few minutes digging in Windows Explorer.
Images: Tooth and Tail
Not bad from an indie studio that doesn’t have millions of dollars to spend on teams of artists. And while I haven’t finished the full campaign, Tooth and Tail is pretty enjoyable as well, if only to see what a more simplified RTS future might look like.
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