Assassin’s Creed Origins’ DLC Lets You Fight Zombie Pharaohs

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Ubisoft today revealed details for Assassin Creeds Origins‘ upcoming downloadable content, and it will involve Romans, mythological beasts and zombie pharaohs.

Here’s the full breakdown of the game’s season pass:

  • DLC 1 – The Hidden Ones: This story-driven expansion builds upon the growth of the Brotherhood, taking players years after the events of Assassin’s Creed Origins as they clash with an occupying Roman force in a new region. This expansion will extend the level cap, allowing players to keep on making their character progress. Available in January, 2018.
  • DLC 2 – The Curse of the Pharaohs: In this story-driven expansion focusing on Egyptian mythology, players will fight against undead pharaohs and explore a new, mystical realm. During their journey, players will encounter famed Egyptian beasts such as Anubis warriors, scorpios and more, as they investigate the cause of the curse that has brought the dead pharaohs back to life. The Curse of the Pharaohs will increase the level cap further and introduce brand new Abilities. Available in March, 2018.
  • The Roman Centurion and Horus Packs: Two exclusive add-on packs including a new outfit, weapons, shield and mount. Available in November, 2017.
  • A package of 500 Helix Credits, Available at the launch of the game.
  • An exclusive rare weapon, the Calamity Blade. Available at the launch of the game.

Helix Credits, as you may recall, are a premium currency that previous Assassin’s Creed games would let you use to purchase in-game items. You could buy Helix Credits with real money.

And here, as Ubisoft adds, is the stuff you’ll get without having to pay any extra cash:

  • The Trials of the Gods: Epic boss battles against Egyptian gods that take place during special timed events, victorious players will receive prestigious rewards. The first Trial of the Gods event will be available 15 days after the launch of the game.
  • The Nomad’s Bazaar: A wandering merchant gives players daily quests to complete in order to earn mysterious exotic rewards. Available at the launch of the game.
  • Photo Mode: Players will be able to capture and share the beauty of the Egyptian landscape and indulge their inner wildlife photographer while discovering in-game pictures taken by other players. Available at the launch of the game.
  • Horde Mode: Players will fight endless waves of enemies in the Gladiator Arena. They will be able to compare their scores with their friends and challenge them asynchronously. Available in early 2018.
  • Discovery Tour: This new educational mode turns the world of Assassin’s Creed Origins into a combat-free living museum and will give everyone the opportunity to learn more about Ancient Egypt through guided tours curated by historians and Egyptologists. Available early 2018.

Assassin’s Creed Origins will be out October 27 for PS4, Xbox One and PC.


  • I know that the game has been completed for ages, but it should be illegal to announce DLC before the base game is even released. It really makes it hard to argue against the “DLC is parts removed from the main game” people.

    • The idea that everything done during a development cycle has to all be included in the release product is the weird argument that needs defending, not the other way around. Take car design, for example. A lot of models have a standard and sports model, and they’re usually both designed and developed simultaneously. You don’t hear anyone complaining that because they made a better engine for the sports model it was somehow a part ‘removed from the standard model’, because that would be silly.

      Books and television are also good examples. Often authors will write sections while they’re writing one book that they they decide to keep aside for a standalone short story or later novel. Same for television, where sometimes scripts are developed and even filming begun when they decide to put the content in a later season instead of the current one. Nobody complains about those either.

      Yeah, some companies withhold essential elements of a game for DLC and that’s scummy practice, no denying that. But assuming that the mere existence of day one DLC always means content was removed from the main game to sell piecemeal is baseless.

      I could go into more detail on how most companies budget games and DLC from when I was working in game development, but it’s not exactly a revelation and I get the feeling most people don’t actually care.

      • Kind of like how George R. R. Martin cut out large sections of his book “A Feast for Crows” so he could sell it back to us years later mixed in with new content as “A Dance for Dragons”? 🙂

          • I thought it was an appropriate analogy, since GRRM actually says in the foreword to one of the books that he cut the chapters out of “A Feast for Crows” to get the manuscript down to size and then placed them in the later book. The two books even overlap in the time periods they cover.

            It seems pretty much identical to the arguments people make about video game DLC.

          • I haven’t heard many (any?) people complaining that A Feast for Crows is an incomplete product because of it. Maybe they’re out there, but I’d personally disagree with that argument just the same as I disagree with the DLC one.

          • To be honest, I think the book might have been better if GRRM had cut the manuscript at a particular time point rather than splitting it by point of view character.

            With that said, I had no problem with buying a second book: he certainly doesn’t skimp on “words per dollar” if that’s how you’re going to measure value.

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