Community Review: South Park The Fractured But Whole

After a long, long wait, South Park: Fractured But Whole finally arrived last week. And, for the most part, it seemed really good.

It’s always a good sign when you see someone binge through an entire game. And that’s more or less what the weekend was like for me and Tegan, although it was Tegs who was binging her way through Fractured But Whole. It’s the first game since PUBG and Overwatch, come to think of it.

So collectively, there was about 20 hours of South Park in our house over the weekend. And perhaps the best thing about it is that it Fractured But Whole never seems to really break character. You’re always in South Park, rather than in a South Park-inspired video game. That’s the magic of the quips in battles, the little bits of paraphernalia strewn throughout the game, the references to the 21 seasons gone by.

And perhaps the best thing – and this was evident from what we played on Twitch last week – was that the combat is infinitely more interesting. There’s still the odd annoying quicktime event, which is never fun in a turn-based combat system, but the layers in Fractured But Whole make battles more fun, and less of a chore, than they were in Stick of Truth.

How have you found South Park: Fractured But Whole so far?

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