Aussie Gavin Clayton has probably lost count of the days he's spent getting Daggerfall Unity off the ground. The port of Bethesda's monstrous, procedurally-generated RPG to the Unity engine has given the game a new lease on life in a world where Skyrim will soon be playable on everything from calculators to quilts. This is particularly true for the most recent update, which allows the main quest line to be completed in full.
An update posted by Clayton last week explains the challenging journey of getting Daggerfall's quest system up and running so that finishing the game is actually possible:
The quest system has consumed around a year of my development time to bring to this point. It represents the single largest group of features in the project so far, and drives almost every other gameplay system forwards. I feel confident in saying the magic system probably won’t be anywhere near as challenging. And once we pass that milestone, everything else is on the downhill run.
Clayton goes on to say that while it's a big step for the project, there's little time to stop for a breather:
It’s true this game still has a distance to travel (spell system is next major journey) but this is a huge milestone in the project’s life cycle. It’s no longer fair to say Daggerfall Unity “isn’t playable yet”, that’s not even close to accurate anymore.