Now that the dust from launch week has settled, how exactly have those loot crates gone down?
Judging by the reaction from users, not as bad as some might have thought. The follow-up to Monolith’s Shadow of Mordor, Shadow of War continues the war against Sauron by adding in more orcs to dominate, more open-world areas to defile, and of course: loot boxes.
[referenced url=”https://www.kotaku.com.au/2017/10/middle-earth-shadow-of-war-the-kotaku-review/” thumb=”https://i.kinja-img.com/gawker-media/image/upload/t_ku-large/mjoqe6zgymctt7cjrz9n.jpg” title=”Middle-earth: Shadow Of War: The Kotaku Review” excerpt=”When Shadow of Mordor released in 2014, its “nemesis system” was brilliant enough that many people hoped it would define a new generation of games. Years later, that vision of industry-wide character hierarchies that learn, evolve, and remember the player never came to pass.”]
On the whole, the reception from users has been pretty positive. The game’s sitting at a 81% user rating from just over 3500 reviews, with the main criticisms amongst reviews targeting the progression system and the design of the end game, rather than the loot crates themselves.
Positive reviews have praised the game’s extension of the Nemesis system, the expansion of the in-game world, variety of the Orcs and general improvements from the original.
The main criticisms from users included the repetition of the game’s final act, the frequent interruptions later in the game when multiple Orcs are being introduced, mediocre AI and issues with performance and bugs.
Here’s what users are saying about Shadow of War:
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