Welcome to what must have been one of the stranger mo-cap sessions in gaming.
AAA games are pretty dedicated when it comes to motion capture. Most studios use motion capture in some way, shape or form, especially if it’s a big budget game.
But most studios don’t bring a camel to the sessions. Assassin’s Creed: Origins on the other hand?
Bring in the camel.
Another cool detail. Mentioned it during E3 here:https://t.co/X4tbgflN1o
In game camel was fully mocapped 😉 #AssassinsCreed pic.twitter.com/Lt5BxT0i29
— Andrien Gbinigie (@EscoBlades) October 30, 2017
Ubisoft had already announced that they were motion capping a camel in one of their developer videos from E3. But it’s one thing to hear about it, and another thing to see a graceful beast wired up, wandering around a stage probably confused as to why there’s so many bright lights.
And now it’s got me wondering: if the camel crapped on the floor, does someone at Ubi get an in-game credit for cleaning it up?
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