Ubisoft Mo-Capped A Camel

Welcome to what must have been one of the stranger mo-cap sessions in gaming.

AAA games are pretty dedicated when it comes to motion capture. Most studios use motion capture in some way, shape or form, especially if it’s a big budget game.

But most studios don’t bring a camel to the sessions. Assassin’s Creed: Origins on the other hand?

Bring in the camel.

Ubisoft had already announced that they were motion capping a camel in one of their developer videos from E3. But it’s one thing to hear about it, and another thing to see a graceful beast wired up, wandering around a stage probably confused as to why there’s so many bright lights.

And now it’s got me wondering: if the camel crapped on the floor, does someone at Ubi get an in-game credit for cleaning it up?


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