Ubisoft Mo-Capped A Camel

Welcome to what must have been one of the stranger mo-cap sessions in gaming.

AAA games are pretty dedicated when it comes to motion capture. Most studios use motion capture in some way, shape or form, especially if it's a big budget game.

But most studios don't bring a camel to the sessions. Assassin's Creed: Origins on the other hand?

Bring in the camel.

Ubisoft had already announced that they were motion capping a camel in one of their developer videos from E3. But it's one thing to hear about it, and another thing to see a graceful beast wired up, wandering around a stage probably confused as to why there's so many bright lights.

And now it's got me wondering: if the camel crapped on the floor, does someone at Ubi get an in-game credit for cleaning it up?


    Shouldn't the title be "Mo-Capped", instead of "Mo-Copped"?

    Unless the in-game camel was instead the work of Bush Sr.'s favourite magician, good ol' David Cop-A-Feel...

    Wait it was mocapped? It struck me from the beginning of the game the camel riding animation looked off and sure enough a bit later getting my hands on a horse it was the exact same animation, what gives ubi? :p

      Doesnt say the animator used that data? Just proved that someone convinced their project team lead that this was needed, could of been a drunken bet.

        Indeed, I doubt they could get a camel to full gallop in a studio ;)

    Really? doesn't look like it. The galloping animation is hilariously stilted.

      Camels do have pretty awkward movement a lot of the time though. They don't trot like horses, they have a weird alternating-side pace movement instead. I haven't looked at the side view of the camels in Origins since I have a horse, but I'll check it out next time I play.

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