Community Review: Skyrim PSVR/Switch

Last week, people were finally able to relive the one piece of the Switch launch trailer that made the system seem so magical. And for others, PSVR finally got its killer app.

I’m talking, of course, about Skyrim. It was one of the biggest drawcards for the Switch when Nintendo announced: a major game from a third-party developer that you’d want to play on the go, and the kind of game that typically didn’t grace Nintendo’s consoles.

But after the port of DOOM, more games like Skyrim seem possible. And that’s helped by the fact that Skyrim on the Switch is very, very capable, partially helped by the fact that playing on a small screen makes it difficult to see (in motion) some of the compromises Bethesda had to make.

Don’t get me wrong – that’s a good thing! And it makes you wonder: what other major AAA games from years past would be benefited with the portable experience? Could we look forward to remastered Switch versions of Oblivion or Morrowind? Would Assassin’s Creed make the jump one day? Personally, I’d really like to see a game like the original Dragon Age come over.

But back to Skyrim. The biggest drawcards on the Switch version are the fact that you don’t get the benefit of the many mods released over the last few years.

Skyrim PSVR might also have mods at some stage – the store description noted that there were in-game purchases – although dealing with PSVR is a totally different kettle of fish. And while the port in general made Heather feel a little unwell, the addition of VR was good enough to justify diving back in all over again.

[referenced url=”https://www.kotaku.com.au/2017/11/skyrim-vr-actually-made-me-throw-up-yet-i-want-to-play-more/” thumb=”https://i.kinja-img.com/gawker-media/image/upload/t_ku-large/skno6mqpetcg1irpe7xe.jpg” title=”Skyrim VR Actually Made Me Throw Up, Yet I Want To Play More” excerpt=”Skyrim was released Friday on PlayStation VR. The VR version manages to capture the game’s scale and beauty in astounding new ways, but you might need to equip a barf bag alongside your ancient Nordic axe.”]

So, Skyrim. Does the portability make up for the trade-offs and justify a second/third/fourth purchase? And what about the immersion of VR? If you’ve been playing either version, let us know!


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