It’s been a good year for Aussie games, and an especially good year for one in particular.
Hollow Knight, a Metroidvania-style action platformer with hand drawn art, has had a cracker of a reception. Apart from being well received critically and publicly, the game’s also sold incredibly well – not just for an Australian game, but any indie.
[referenced url=”https://www.kotaku.com.au/2017/04/hollow-knight-as-told-by-steam-reviews/” thumb=”https://www.kotaku.com.au/wp-content/uploads/sites/3/2017/04/ss_5478c9192023a3b3e438c030caa0809b625235871-410×231.jpg” title=”Hollow Knight, As Told By Steam Reviews” excerpt=”It’s not often that Aussie games gain a lot of traction on Steam. And it’s even rarer that Aussie games strike a chord with the wider Steam base.”]
As it turns out, the approximate number of sales is somewhere over 500,000. That figure was revealed by NVIDIA earlier today, through a post on their website:
We’ve participated on the ground floor with some of the biggest indie hits of the year, including Hollow Knight, with over half a million copies sold; Dead Cells, with just under half a million copies sold; Day of Infamy, with over a quarter million copies sold; and Owlboy, with over 180,000 units sold.
The post was obviously designed to promote NVIDIA’s efforts with indies, but it’s also a neat little confirmation of just how well Hollow Knight has done. It’s comfortably one of the best Australian games this year. Hell, I’d be surprised if it didn’t appear on quite a few GOTY lists, which ain’t half bad for a project from a studio in Adelaide.
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