Following the continued lack of enthusiasm behind DICE’s plans for loot crates and the progression system in Star Wars: Battlefront 2, the developers have announced that both systems are getting overhauled, again.
In a post on the official blog, DICE outlined four changes to the game’s progression system, loot crates, and star cards.
Two major changes have been made to the star card system. First, the highest tier of star cards won’t be available in loot crates at all, preventing players from dropping hundreds of dollars just so they can get access to the best gear on day one. You can still pay to get some epic star cards, provided you pre-order:
To help keep everyone on a level playing field, these star cards will primarily be available through crafting, with the exception of special Epic star cards available through pre-order, deluxe, and starter packs.
On top of that, higher tier star cards can’t be unlocked until you reach a certain level in-game. Again, that’s a change supposedly to prevent people from buying a bunch of crates, grinding everything inside and then using the remnants to craft the most powerful attributes and items.
Furthermore, weapon progression is predominately class-based. While a few weapons will be available in crates generally, DICE noted that most weapons are tied to your progression with the relevant class. “While a select few will be found in Crates, the rest can only be attained by play,” the post noted. You will get some class-specific crates as you play, once you reach certain milestones.
DICE went on to add that “all upcoming weapons, maps, heroes and vehicles introduced” post-release would be free. That doesn’t mean new modes will be free, mind you, and there’s always the option for DICE to work on story DLC as well.
But none of that is going to kick in on November 14, when the deluxe edition of Battlefront 2 activates in Australia. (That’s a three day headstart on the standard edition, by the way.) For now, this is what you can expect from the progression system and loot crates upon release.