Star Wars: Battlefront 2's Loot Crates Have Been Adjusted, Again

Image: Youtube (EA Star Wars)

Following the continued lack of enthusiasm behind DICE's plans for loot crates and the progression system in Star Wars: Battlefront 2, the developers have announced that both systems are getting overhauled, again.

In a post on the official blog, DICE outlined four changes to the game's progression system, loot crates, and star cards.

Two major changes have been made to the star card system. First, the highest tier of star cards won't be available in loot crates at all, preventing players from dropping hundreds of dollars just so they can get access to the best gear on day one. You can still pay to get some epic star cards, provided you pre-order:

To help keep everyone on a level playing field, these star cards will primarily be available through crafting, with the exception of special Epic star cards available through pre-order, deluxe, and starter packs.

On top of that, higher tier star cards can't be unlocked until you reach a certain level in-game. Again, that's a change supposedly to prevent people from buying a bunch of crates, grinding everything inside and then using the remnants to craft the most powerful attributes and items.

Furthermore, weapon progression is predominately class-based. While a few weapons will be available in crates generally, DICE noted that most weapons are tied to your progression with the relevant class. "While a select few will be found in Crates, the rest can only be attained by play," the post noted. You will get some class-specific crates as you play, once you reach certain milestones.

DICE went on to add that "all upcoming weapons, maps, heroes and vehicles introduced" post-release would be free. That doesn't mean new modes will be free, mind you, and there's always the option for DICE to work on story DLC as well.

But none of that is going to kick in on November 14, when the deluxe edition of Battlefront 2 activates in Australia. (That's a three day headstart on the standard edition, by the way.) For now, this is what you can expect from the progression system and loot crates upon release.


Comments

    Or, just a thought, in a skill-based multiplayer shooter, you can stop adding stat-bonuses to the most skilled and experienced players so that it remains newcomer-friendly instead of just giving the best/most dedicated players in the game additional means - beyond experience - to curb-stomp newcomers, turning them off the game and killing its longevity.

      Ah the balance between causal players, the slightly less casual players who think they are hardcore, the casually hardcore and finally the small group of people with pee buckets who actually are hardcore.

      On the subject of longevity, I would be curious to see the sales figures and peak population of the old Battlefield games vs the new ones

        finally the small group of people with pee buckets who actually are hardcore.

        Pfft. Casual. My super uber deluxe limited galactic edition came with a limited edition catheter.

      What... balanced gameplay in a balanced game. Thats so crazy it might work.

      Screw it, people are narcissistic completionists lets give them enough loot boxes and grinds and roll them back until they stop bitching on sicial media.

      If you plan to add something greedy and manipulative in your game... double down on the greed and push it so far the players wont accept it, so when you roll it back to what you intended it to actually be you look like a good guy (but still greedy)

      heres a better idea.. fuck off with progression systems all together. we never had them for Unreal, Quake, C&C or even in Battlefield 1942 or Battlefield 2 or Call of Duty. What kills longevity is useless yearly sequels.

        I dunno, there's something about the argument "we didn't have them before therefore we don't need them now" that doesn't really sit eye to eye with me.

          Well many here played 1942 and the other originals for years, without progression systems while the modern versions are replaced yearly and don't seem to have the same saturation as they once did.

        Yeah, but how many loot boxes did any of those games ever sell?

    Unless the adjustment is all items are earned in game and nothing can be earned from loot boxes then I don't care.

    I can't wait to not play this, I'm more of a singleplayer fan myself, I oh that's right.. Nevermind EA, It appears you don't want my money.

      It does have a single player campaign, in case you were not aware.

        At 5 hours long it's more of a single player mini adventure than a campaign.

    This kind of practice wouldn't be a thing if scores of gullible gamers didn't enable it with their wallets.

      It's more to do with whales. Only a few accidentally buy too much from their parents credit cards and it's enough to justify everybody putting them in.

    Are the Loot Crates still in the game? Yes... Then nothing is fixed.

    Damnit, I was hoping they would remove them.

    I wanted this so bad, but I'm out.

    Hoping someone will start making decent single player Star Wars experiences again...

    Off to play Wolfenstein now.

      Is it any good? This is the one game I will be buying brand new.

    If you don't want loot boxes, don't buy them. Then when you do well in games you know you're even more skilled than the whales.

    I play SWGOH which is the epitome of P2W, yet I've never spent a cent, and I rank top 3 in fleet on my shard. It can be done and is even more satisfying. Pretty sure if I spent money I'd have much less satisfaction and end up giving up the game faster.

    Still better than the premium mode, paying for dlc maps and splitting up the playerbase

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