Shadow of War gave a bunch of artists a chance to go to town on Tolkien’s universe, and they did not disappoint.
[referenced url=”https://www.kotaku.com.au/2017/10/middle-earth-shadow-of-war-the-kotaku-review/” thumb=”https://i.kinja-img.com/gawker-media/image/upload/t_ku-large/mjoqe6zgymctt7cjrz9n.jpg” title=”Middle-earth: Shadow Of War: The Kotaku Review” excerpt=”When Shadow of Mordor released in 2014, its “nemesis system” was brilliant enough that many people hoped it would define a new generation of games. Years later, that vision of industry-wide character hierarchies that learn, evolve, and remember the player never came to pass.”]
Below you’ll find a sample of concept work that went into the game’s development, courtesy of Monolith’s Steve Firchow and George Rushing, as well as the team at Karakter, a visual development studio from Germany who helped out on the game and who we’ve featured a few times here before.
GEORGE RUSHING
KARAKTER
STEVE FIRCHOW
Fine Art is a celebration of the work of video game artists, showcasing the best of both their professional and personal portfolios. If you’re in the business and have some concept, environment, promotional or character art you’d like to share, get in touch!
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