Simon Anderson was the art director for Owlboy, one of last year’s great indie games and certainly one of its best looking. Today he showed what a Mega Man game animated by him would look like in action.
Spotted by Destructoid, the artist apparently decided to share a bunch of mock-ups he’s created over the years inspired in part by Mega Man’s 30th anniversary and the announcement of Mega Man 11. Some people were a bit sceptical when Capcom showed off the new game’s 2.5D aesthetic last week, hoping for something a bit more retro. If you’re in that camp than Anderson’s art will probably have an easy time winning you over.
I wanted to see if I could. Apparently I can.
I am not making a promise to make anything. It’s just something fun to mess with during my weekend. And yes, you can do a slide shot. pic.twitter.com/RGDBQyr0Oc
— Simon S. Andersen (@snakepixel) December 10, 2017
Got a few people asking why I’ve never tried to replicate the more bug-eyed version of the Megaman sprite.
I have. Decided that at some point… you have to change the features a little. Just gets weird. pic.twitter.com/dgvB3TXLZH
— Simon S. Andersen (@snakepixel) December 6, 2017
Some mockups from my little Megaman DOS project. Remade the old Megaman 1/3 PC/DOS games into one game using NES restrictions (or close to.) Made for a fun challenge. It’s mostly only mockups. pic.twitter.com/c5QhGTr1uN
— Simon S. Andersen (@snakepixel) December 5, 2017
Some Megaman sprite tests I did back in 2013. The large sprites were never expanded upon beyond this, but I ended up giving the NES-restriction sprites a full set of animations and a few test levels. pic.twitter.com/kTHfJ9OwKq
— Simon S. Andersen (@snakepixel) December 5, 2017
Comments
One response to “If Owlboy’s Artist Made A Mega Man Game”
Cool!