Bandai Namco Offers To Extend Dragon Ball FighterZ Beta If Network Issues Continue

Bandai Namco Offers To Extend Dragon Ball FighterZ Beta If Network Issues Continue

Due out January 26, Dragon Ball FighterZ had its open beta this weekend. Unfortunately, network errors and disconnects have plagued much of the second half of it leading publisher Bandai Namco to discuss extending it beyond Sunday.

Early access to the beta started for players who pre-ordered the game, with everyone else on PS4 and Xbox One able to join after. After the influx of new players problems with the servers started to increase. As some noted on the game’s subreddit, what was supposed to be a playable beta became a server stress test.

“[T]he DRAGON BALL FighterZ Open Beta is experiencing network issues that cannot be addressed quickly,” Bandai Namco tweeted out earlier today as players’ frustration grew. “We’ll keep the Open Beta online but you might experience problems during gameplay.”

The publisher elaborated on its Facebook page with a longer statement:

“Thank you for playing the Open Beta of Dragon Ball FighterZ and your invaluable feedback. Our team is working hard on optimising the Open Beta but ran into some issues that cannot be addressed in a short amount of time, so we are asking for your patience until the next server update. The current Open Beta will remain online and available so that the players who can log in and play it, can keep doing so.

Please note, that if we cannot address the issues within a decent amount of time, we will consider extending the Open Beta of Dragon Ball FighterZ. Thank you for your support and patience as we work towards an optimal gameplay experience.”

The beta was originally supposed to finish January 16.


    • Are you enjoying the Dissidia beta? I tried it out for a bit on Saturday, really didn’t feel like the PSP games I loved, could just be that I suck though. Hoping to give it another go tonight.

      • Dissidia’s weird. I seem to have an Overwatch reaction to it. I don’t want to play yet I’m kinda enjoying it. Sometimes I lose and think I know I can do better. But other times I’m annoyed that an assassin character keeps chasing me down and my teammates aren’t helping.

  • what was supposed to be a playable beta became a server stress test.

    I mean, i’m fairly certain that this being an open beta, the goal was to test the server strength, and what they’ve found out is that it can’t handle it and it needs to be fixed, and will mean that there wont be issues day one of the actual release.

  • To be honest, the trial option of the beta when I couldn’t connect to the server was good enough for me. I connected enough to work through the tutorial section and didn’t really feel the need to experience online matches. I got a feel for the game in vs CPU matches and thats all I needed really. Cannot freaking wait to get the full game.

  • I found it weird the other day that only option other than us and eu was asia. And there was no option for English EULA. But that’s all sorted now. 😀 Yesterday tried to get in a match but no luck for an hour except one with a horrible connection after I lowered my connection requirement. I did love how you access the game features by walking around with an avatar.

  • Honestly, by the end of it things were running pretty well. Matchmaking was a little rough, but I had no trouble getting into a lobby or playing a game in the last two days of the beta. Appreciate getting more time to play it, but I’m happy with what we got.

    After all, the point of the beta was to test for issues like this. It isn’t meant to be a demo.

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