How One Of Horizon Zero Dawn’s Most Powerful Scenes Connects Aloy’s Childhood With Her Future

How One Of Horizon Zero Dawn’s Most Powerful Scenes Connects Aloy’s Childhood With Her Future

I’m blown away by Horizon Zero Dawn’s breathtaking landscapes, dinosaur-mecha battles and emotionally powerful story.

I thought I’d get into why I’m loving my time with Horizon Zero Dawn and how I almost skipped over one of the most surprisingly touching moments in the game.

The Point Of The Spear


Taking screenshots is a game in itself as so many of the visuals are so stunning

2017 felt like a banner year for open world games. Everything from The Legend of Zelda: Breath of the Wild to Xenoblade Chronicles 2, Assassin’s Creed Origins and Super Mario Odyssey were incredibly long and immersive games. The years before that introduced Witcher 3, Fallout 4 and another one of my favourites, Xenoblade Chronicles X. Horizon Zero Dawn is among the best, and a big part of that lies in the way the game begins.

I really like it when games show the early years of a character. One of my favourite examples of that is Dragon Quest 5, where you start off as a young kid following your father on his adventures. Things go awry, but DQ5‘s arc from birth to coming of age has always stayed with me. I got the same giddy flutters playing Horizon Zero Dawn.

The opening focuses on the relationship between Aloy and Rost. Along the way, the greater mysteries of the world are hinted at, but because it’s anchored on the father-daughter bond (even if Rost isn’t Aloy’s actual biological father), the stakes are much higher. I really cared about what happened to both characters.

I appreciated all the details the game sprinkles in, such as their names being Aloy and Rost, hinting at their personalities through the metallic characteristics. Alloy is a mix of metals, indicating that Aloy will be a character comprised of many differing elements, while Rost is like rusted metal, having suffered numerous tragedies and becoming rusty as an outcast from the Nora Tribe. At the same time, the unusual nature of their names also suggests that science and technology have been forgotten to the point where facts we take for granted have turned into folklore. “Rust”, at least as far as I know, isn’t exactly a popular name for a son.


The Naming Ritual does an effective job setting up the conflict with the Matriarchs, but also shows how Rost, the traditionalist, is willing to break with tribal law to do what he feels is best for the baby put in his care. We watch Aloy from birth and in the training sequences, we learn not just about her skills, but her personality. She’s clever, tough, a little bit defiant, and always learning. Rost’s relationship with Aloy also evolves with each experience. He is very cautious about the forbidden ruins, and when she wanders in and discovers the ancient technology of the Focus, he demands she give the item to him. I could tell it was primarily out of concern and fear for her safety. She refuses despite multiple requests. But rather than snap or get upset, Rost respects her enough to let her have her way, trusting that she knows what she’s doing (even though she’s six years old at this point).

The very next morning, Aloy is testing out her new gadget the same way I used to play any new gaming consoles I’d just gotten. When one of the Nora children, Teb, gets hurt, she runs to the rescue. Rost objects, but she disobeys and goes after Teb anyway (though she does look back in momentary guilt). Aloy learns more about the use of the Focus and her own abilities as she carefully rescues him. I also appreciated the way Rost changed from a state of disapproval to support based on the circumstances, knowing what she was doing was the right thing, even if it broke the Nora Tribe rules. He’s learning about her, guiding her to find herself, rather than acting as a restrictive guardian imposing random rules.


It was wonderful directly witnessing her growth as a warrior and actively being part in her first kill and her first stealth mission. When Aloy expresses her desire to know more about her past, Rost is, again, supportive, informing her that the best way to gain her wish is to win the “Proving”. She spends 12 years preparing for the ritual, and the training montage is inspiring because we know how much she’s sacrificed for this. When she takes down a deadly Sawtooth by herself and Rost proudly sees how powerful she’s become, I was moved by the ensuing conversation.


At the same time, Rost is aware that once Aloy goes through the Proving, she’ll no longer be outcast, meaning they can’t speak with each other any more. Aloy comes up with a plan to get around this, but when they part, Rost insists they must abide by the laws. It’s upsetting, but I figured it’d lead to some comedic moments later in the game when she tried to see him and he’d stubbornly insist on the old ways.


Aloy wins the Proving, but the entire group of contestants is ambushed by a strange cult wielding guns. Everyone around her is brutally murdered. Right when she’s about to be executed, Rost tries to defend her. When I saw him rush to her aid, I thought to myself, please don’t let him die, please don’t let him die. He’s killed in the process and she barely escapes with her life.

The Hero’s Journey often begins with the death of someone dear to the main character, impelling the character into “Crossing the First Threshold” as Joseph Campbell puts it (think Luke Skywalker). The adventure had become the thing of legend.

What The Seeker Had


This is when Horizon Zero Dawn really opens up and the whole world becomes available to her as she officially becomes a Seeker. There is so much customisation that I found myself getting diverted by the numerous side quests. I spent a lot of time finding the various Vantages and their glimpses into their Earth’s past, as well as climbing Tallnecks to reveal more of the geography. Two abilities I got early on and used all throughout the game were the Silent Strike, which let me make stealthy fatal blows, and Concentration, which allowed me to go into bullet time, only with arrows. I’ve enjoyed gathering materials and crafting the satchels so I can carry more resources (I’m always over the limit) – this meant I was always having to hunt down wildlife so I could get some more fatty meats and rare animal parts (sorry to all the digital rabbits and boars I harvested!). The hacking override adds an interesting dimension to the gameplay and I feel the machines you’re able to mount, such as the striders and broadheads, give even the horses of Zelda a run for their carrots. Some of the technological implications of the Cauldrons reminded me of Black Mirror‘s “Metalhead” episode and its warnings on creating militaristic tech. There are so many interesting sidequests on top of the primary ones, from the gruesome battle with a Rockbreaker in “Blood on Stone”, to the main game journey to gaining vengeance on the “War-Chief’s Trail” and “Revenge of the Nora”.


But the most moving sequence for me wasn’t part of any of the quests. Rather a quiet moment that could easily be overlooked or missed. Once I’d gotten access to fast travel via campfires, I started travelling back to all my old haunts. I wanted to see what, if anything, had changed since I’d set out.

By accident, I travelled back to Rost and Aloy’s old home. I suddenly recalled one of the Matriarch’s mentioning they’d buried Rost’s remains nearby. I wandered about and found Rost’s grave outside the gates.


I was surprised when Aloy starts talking at the grave as though Rost were there. She expresses gratitude to him that he came to the Proving to watch how she did, despite their cold parting. She updates him on everything that’s happened so far, including the fact that she (and me) let Olin live. As she does, there are times she pauses in sorrow and has a hard time finishing her sentence as she reflects on what happened to Rost. The camera is placed behind her, so we don’t get to see her face, but this is even more effective because we feel her anger and her pain just from the tone of her voice, sensing how much she misses him.

Even though it’s a one-way conversation, it nearly had me tearing up. Their relationship felt so real and her emotion, tragically palpable. It also served as a reminder of how much had changed since her childhood and how everything they thought they knew about the world was just a glimmer of the actual truth.

What surprised me was that, again, this isn’t a forced part of the game or even a side mission. This is totally voluntary, giving players more insight into her thoughts than almost any other exchange. There’s no reward in terms of skill points or experience. But instead, we get a sense of how Aloy really views the situation as she reflects on all she’s learned and the choices she (and we as the gamers) have made, tying her past together with her future.

I’ve seen two dawns in the real world so far, as I’ve been playing Horizon Zero Dawn all night. I’m sure there will be many more as I explore its massive world. The new environments are spectacular and the technological monstrosities I’ve battled have been amazing. I can’t wait to discover some more so I can make my way back to Rost and give him another full update.


  • I appreciated that touch as well. It was nice to have that connection to Rost, and I went back a couple of times during the game to give him updates.

    • At first it seems like a bunch of word jumble (and it is) but the game 100% explains it and it makes sense in context 🙂

  • My GF played HZD first, and she only discovered this site after she’d finished the game.

    Aloy apologizes for taking so long to see him.

    Knowing this, I visited every single time I completed a main mission, to make absolutely certain he got all the updates possible.

    Powerful stuff.

  • I’m jealous, I wish I could care about the story/characters in this game. I’m trying, but it all seems so carefully and earnestly engineered that I can’t not constantly see the little committees and whiteboards laying it all out. “and here we show her INNER STRENGTH! Look how SASSY she is here, people LIKE that, she’s a LIKEABLE CHARACTER players with EMPATHISE with during this PIVOTAL MOMENT”

  • (Subjective opinion alert) I found the main story and characters to be fairly banal and mediocre to be honest. Another permutation of the typical fare for a tale of this nature. It was the stories of those in the pre-apocalypse world that I found to be the most moving and interesting. Hearing about the struggles the select few faced as they came to terms with the fact they were building a future they’d never see was fascinating and Aloy for me just became a vehicle through which that story was told and drawn to its natural conclusion.

    • I took the pre-apocalypse parts as the main story anyway, despite anything else that happened throughout the game.

  • This is easily my game of the last decade or so, and it’s the touches like this that make it all the more special.

  • I accidentally stumbled upon his grave while trying to complete the dummy trophy where you have to destroy all the practice dummies around the main area. A beautiful touch to an amazing game.

  • Finished the main story last weekend. Haven’t ventured into The Frozen Wilds yet.

    IMMEDIATELY started New Game Plus, and doing a completist run (including TFW). Visiting Rost’s grave more frequently is something I’ll be doing…

  • Man I was so hoping this was the thing you were referencing with that headline. It’s so powerful, and such a nice touch that didn’t need to be there but really enhances the world because it is.

    The other moment I thought you might be mentioning is when Aloy finally learns about why Rost was an outcast, because that’s a bloody tragic tale also.

  • I’m struggling with HZD at the moment.

    The opening and tutorial scenes were amazing (I grabbed it when I got a Pro)
    The time with Rost and learning about the world were brilliantly paced and each scene felt poignant, historic and important.
    Alloy is wonderfully voiced and is a solid character for most of her time on screen. I personally feel she is close to getting a place with the likes of the new Lara Croft in complexity, able to convey a range of emotions as a singular entity rather than a plot.
    Visually beautiful and detailed, it draws the eye and distracts so easily, almost never travelled straight to where I was going.

    Then the open world fatigue hit (not something I blame HZD for at all) and suddenly I felt like I was surrounded by beautiful nothing.
    I started to notice that the quality of voice acting was very different between main and side characters, I actually wondered if side quests and dialogue had been randomly applied to NPC’s
    Sometimes the dialogue felt forced or disjoined, a few times Alloy reacted to an NPC in a way that didn’t suit the tone or context of the conversation, it wasn’t a big deal, but it showed cracks that didn’t seem possible for a game of its level.

    The dinobots were the next casualty. I’m not sure if it was weakness mechanic or what, but I suddenly lost all interest in them aside from when I needed items.
    I became more frustrated when I gained the ability to take them over, it was so bare bones and had so much potential within the game.
    For some reason the excitement of a new beast was present only for the first encounter and sometimes didn’t last the whole encounter.
    Perhaps the idea of an artificial animal that was supposed to be mimicking a biological one ended up feeling completely artificial in practice, I just don’t know.

    Overall it feels like HZD punches above its weight, which is great since its super exciting to see other names stepping up.
    I really want hope to get back in to it soon as the story seems to be the kind of standout that will draw me back.

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