Inside Where PlayerUnknown's Battlegrounds Is Made 

South Korean site Inven recently spoke with PUBG Corp boss C.H. Kim about the future of Battlegrounds, including the possibility of movies and animation. The site also got a look into PUBG Corp's swank Seoul offices.

[Image: Inven]

You can read Kim's interview here in English, but check out the studio in Inven's photos. Looks nice!

[Image: Inven]

[Image: Inven]

[Image: Inven]

[Image: Inven]

[Image: Inven]

[Image: Inven]

[Image: Inven]

[Image: Inven]

[Image: Inven]

[Image: Inven]

[Image: Inven]

[Image: Inven]

[Image: Inven]

You can see more images on Inven right here

[Thanks Sang for the tip!]


Comments

    That is a lot of people working on a game that has so many assets from the UE store and still runs like shit.

      Depends on your machine I guess. I've got a 6600K, 1080FTW and 16GB RAM with the game on an SSD, and it runs brilliantly on high settings at 1440p. The only time it drops below 60fps (I have it locked there via Nvidia Control Panel) is when I'm dropping in and can see 2/3rd of the map.

        Was meaning more in terms of rubber banding and hit reg.

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