The Best Mods For Divinity: Original Sin 2

Divinity: Original Sin 2 is one of the best RPGs I've ever played. It's massive, complex and beautiful, but its many layers are riddled with kinks and bugs. Fortunately, the game's modding community has dedicated itself to smoothing things out.

Original Sin 2 has been out since last September, which has given modders time to do everything from paving over cracks to remolding the game in their image. Here are the best of the thousands-strong bunch.

Quality of life improvements

Infinite spirit vision

Midway through Original Sin 2, you gain the ability to scan for and talk to ghosts. The only downside is that you have to do it manually, and you can only peel back the curtain between this world and the next within a certain range. This mod takes away the duration limit and extends Spirit Vision's range.

Start in Fort Joy

Original Sin 2's tutorial is by no means bad, but on subsequent playthroughs, it's just a blockade between you and the good stuff. This mod lets you skip it.

Auto identify

No more manually identifying items after a character's Loremaster stat is five or higher! Thank goodness.

Let there be tooltips!

This mod displays tooltips for interactive objects that don't otherwise get them, even when highlighted. Is that extremely barrel-looking, feeling and tasting object really a barrel? Now you know.

Free pet pal

Pet pal is a skill that makes Original Sin 2 a million times better by letting you talk to any animal in the game. Despite it being one of the few sources of surefire joy in a rapidly decaying world (and in the game), it costs a point in character creation by default. This mod grants the pet pal skill to all characters for free right at the start of the game.

Fast run speed

Wanna go fast? Now you can go fast. (This mod only changes animation speed, not combat stats.)

Tidy skillbars

My tombstone is going to read: "Lost his mind removing every random item that got auto-added to his skillbar in Divinity: Original Sin 2." This mod disables that. Now I've gotta figure out something else to put on my tombstone. Damn it.

Overhauls

Crafting overhaul

For a lot of Original Sin 2, crafting isn't strictly necessary, feeling instead more like an overly-fiddly afterthought. This mod adds a whopping 1600 new recipes, 550 new items and new mechanics such as elemental swords, craftable crafting stations and armour dyeing.

Interesting uniques

This mod tweaks the stats and effects of unique items so that they feel more special and powerful instead of, well, kinda interchangeable.

Sourcery worthy of a collar

For all the fearful whispering and concentration camp corralling that surrounds Original Sin 2's vaunted Source Magic, the actual Source abilities you gain access to end up being kind of anticlimactic. This mod adds apocalyptically powerful Source spells that let you rain down hellfire and not-very-nice ice on entire towns. Be wary, however: They come with (slight) drawbacks.

Character creation plus

Adds a ton of snazzy and/or ridiculous character customisation options. Finally, you can start the game with a bucket on your head!

Combat sneak

Reduces the AP cost for sneaking in combat, making mid-battle stealth a much more viable tactic.

Expanded party size

Allows for more than four members in your party, meaning that certain... ill fates won't befall characters who aren't travelling with you. This does, however, pretty significantly alter the game's balance, so consider cranking the difficulty a little.

Slim's day/night cycle + dynamic weather

Adds a day/night cycle and weather effects to many areas of the game. This doesn't really change as much as other overhaul mods, but it looks cool!

AI controlled combat NPCs

Don't feel like making up your party members' minds for them in combat? This mod grants you the option to put one or all of them on auto-pilot. You can also disable their pesky "free will" whenever you want, if things get too hairy.

Reduced number bloat

This mod makes gear scale differently so that you don't constantly have to look for new gear after levelling. You can pick between a few different types of scaling for a feel that hopefully suits your tastes.

Abilities and classes

Dragon Knight

Adds abilities and options that allow you to play as one of the Divinity series' most-vaunted mainstays: The Dragon Knight. Jump really high! Breathe fire! Oh, and of course, transform into a gosh dang dragon.

Blood mage

As seen in games such as Dragon Age, this class revolves around sacrificing your own life to become more powerful. You can then transform your own blood into spears and explosions. A grand time for the whole bloody family.

Elemental warfare

Sixty new skills that combine warfare attacks with elemental effects (such as fire).

Fairy

A custom class that specialises in flying and healing (so basically, Mercy from Overwatch). This one also has a great backstory. "OK, so I often play Divinity with my wife, who requested this class," wrote mod maker Claivain. "She wanted a character who could fly around and heal, throwing spells with pretty sparkly effects. Oh, and also kick arse." Apparently, his wife is quite pleased with the result.

Bard and Artificer

Adds 50 new skills that allow you to play as a lute-wielding bard or an item-cursing artificer.

Valkyrie

Lets you play as a Valkyrie from Norse mythology. Fly softly and carry a big spear.

Trickster

One of the more unique class mods out there, this one is built around pranking your enemies to death. This can mean anything from fooling someone into sitting on a tack to transforming them into a cow.

Arcanist

An arcane mage based on Dungeons & Dragons. Adds 27 new skills, up to and including D&D classics such as magic missile.

Misc.

Barkus Rex

Changes a dog named Rex's name to Barkus Rex. A very dumb in-joke I can't help but admire.

NoSpider

Changes spider enemies into squirrels. Makes the game playable.


Comments

    Great list! Already using some of these.

    Being new to CRPGs I also use Controls are Back (halves physical and magic armour and adds that loss to health) to make mixed parties more viable, No Psychic Enemies (slightly lowers NPC Loremaster Skill), Rest-urrect (which revives fallen party members on using a bed roll) and Fast Casting Mages (which reduces the cool down of certain spells in Geo and Pyro by 1 or two turns).

    It took me a bit to get over the fact that they disable achievements, but as it stands, these mods have made the game immeasurably more fun for me. It's also now made me interested in starting another game at some point and play at vanilla difficulty. I'd also like to go back and play Fallout 1 and Icewind Dale or Baldur's Gate. I feel like DoS2 has been a great entering point for the genre.

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