One of the biggest highlights of the Wii era was playing shooters such as Resident Evil 4 by waggling your remote at the screen. Now you can recapture that feeling with Doom on Switch, which received a patch yesterday that adds motion controls.
The portable version of id Software’s slick shooter just received update 1.1.1, which, among other things, lets you use gyro controls to aim your shotgun at aliens.
Twitter user names2hard4you posted a screengrab yesterday that showcases the new settings page:
There are no patch notes available yet, but id Software had previously promised that this update would fix the game’s widely reported audio issues, among other things.
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3 responses to “Doom Gets Motion Controls On Switch”
Full patch notes: https://bethesda.net/en/article/53ebGWNcOAgOSoqcSmgIoK/doom-switch-update-adds-motion-controls-and-party-support
Gyro is the highlight, but the audio fixes and party support are super welcome too.
Also, c’mon now, there’s a big difference between using the derogatory term “waggle” and the excellent IR aiming of the wiimote. Don’t be that guy.
Besides, this is much closer to the excellent implementation in botw where it augments traditional DA in lieu of aim assist.
What? Why would you liken this to Wii pointer controls when it’s nothing like that? It draws more comparison with the poster boy for gyro controls, Splatoon.
I just can’t dig the frame rate, something about it gives me headache after a while