Here’s A Look At The PS4 Pro’s Upcoming Supersampling AA

Here’s A Look At The PS4 Pro’s Upcoming Supersampling AA

When it comes to getting rid of jaggies, nothing quite beats supersampling. No surprise then, it’s also the worst performance-wise and often requires some compromises. That hasn’t stopped Sony from adding SSAA to the PS4 Pro’s latest firmware, 5.5, for those on 1080p screens that would prefer the choice. So, how does it go? It goes good, for the most part.

Digital Foundry’s Tom Morgan put in the hard yards on testing the new feature, comparing games such as Metal Gear Solid 5, Rocket League and FIFA 18.

Thanks to the quirks of video compression, it’s hard to see the differences in the clip, but there is a still to show off the effect (click the image for an enlarged view).

It’s not all smooth sailing… so to speak.

As Morgan explains, some developers have to switch off certain visual niceties to make sure supersampling / 4K doesn’t tank the framerate. In the case of Rocket League, this means no ambient occlusion or depth-of-field. Which can be a good thing, if you’re not a fan of these in the first place.

The problem is, the disabling of these effects is undocumented. This might change in the future, but for now, it’s something to be aware of.

Even so, it’s a nice boost for anyone playing games on a 1080p display — while you don’t get the 4K resolution, you can look forward to a vastly smoother image.

PS4 Pro Firmware 5.5 Super-Sampling Mode Analysed: Big Boosts for 1080p Users! [YouTube]


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