It's Hard To Go Back To Sub-60FPS Gaming

On today's Kotaku Splitscreen, we're talking about noir games, how to get your husband into The Witcher 3, PC vs. consoles and much much more.

First, Kirk and I jump into news on Mafia 3's developer laying people off, Kentucky's governor blaming video games for shootings, and the System Shock reboot facing development troubles.

Then we answer some listener questions (23:01) on console vs. PC gaming and getting your non-gaming spouse into The Witcher 3. We finish things off (48:05) by chatting about games we're playing: Assassin's Creed Origins and A Case of Distrust.

Also, we tease a little something that you should be very, very excited for.

Get the MP3 right here.

And here's a brief excerpt about why I'm finding it hard to go back to consoles:

Jason: Here's my position. I have now officially been a PC gamer, or more accurately, I've had a hardcore super-high-end gaming PC since the beginning of January. First of all, I love it to death. Second of all, the biggest difference for me has been the framerate of games. I knew this was going to happen, because framerate is the one thing I've noticed most over the years — when a game is chugging on consoles, I can always tell. It was tough to play Bloodborne for that very reason.

So jumping into something like Rise of the Tomb Raider, which I just started playing, and Assassin's Creed Origins, which I just started replaying on PC, these games running at 60 frames-per-second makes such a huge difference. It makes the game feel so much smoother, and so much better than playing it at 30 frames per second or below on a console on your TV.

That to me makes the biggest difference. I'm not playing at 4K, I'm playing on a 1440p monitor. Man, I have to get used to all the jargon.


That framerate thing makes such a big difference that it's making me want to play mostly on PC when I have the option. But the flip side is, sitting on a couch is more comfortable than sitting at my desk. For me, framerate has been winning out — I have a decent gaming chair, so I've been sitting back and playing on my DualShock 4 and I'm just having a blast, cause it's running at 60fps. I could not imagine now going back to consoles and playing that game at 30fps. 


    I played Doom on a mates Switch and started to get a headache during the more intense fights and the latest PUBG update is unplayable.

      The stuttering in PUBG was fixed last night shortly after the patch introduced it. I'm now getting even more frames than before, feels very nice and smooth.

        I played just after 12am central and was getting really low frames on 7900x 1080ti rig. So unless it was after that it is still fucked for me.

          Damn, not sure then. Lots of people said turning off replay and deathcam fixed it for them, give that a try.

    Yeah, I'm in the boat of framerate trumping resolution. The focus on 4K with the new consoles is fine... but 60fps is where I'm really looking for my pro patches.
    Sadly, it's usually still not quite there.

    Sadly looking at another generation before we get 60fps as the standard, I expect. :(

      how are you gona get 60fps on a 4k tv tho is the real issue.

      the push on console is all about resolution, not framerate.

        *Shakes fist at comments again*

        Last edited 23/02/18 6:41 pm

      I doubt 60fps will ever be the standard across all games. As long as you're talking about fixed hardware specs (ie consoles), there will always be a trade off between frame rate and image quality, and new hardware won't change that - you'll just have nicer looking images at the same frame rates we currently get. Some developers will prioritize the frame rate and give you 60fps, others will be happy to sacrifice that down to 30fps or whatever if it means getting a nicer looking game.

      The only way to get away from that trade off is to play on PC, where you can have both image quality and frame rate if you're willing to throw enough money at it. Which is just then a different trade off.

        And, to a degree, the lack of couch. I could attach my rig to my TV, but I have yet to find a suitable configuration that a) runs well (we have a long way to go in big picture, and the 65' TV is not a suitable monitor, 4K UHD or not), b) is comfortable to game with (mouse and keyboard is awkward on the couch), and c) either doesn't cover the floor in cables or doesn't suffer from wireless lag.

        So many compromises everywhere. It's a real shame. I'd be happier if consoles just focused on 60fps. :P

          Depends on the game for me. I'm currently playing the PS4 version of Shadow of the Colossus and it's fine at 30fps. Sure, I'd like to play it at 60fps,but not at the expense of that lovely image quality. On the other hand, something super fast like a Burnout game or a fighting game where every single frame counts, I'd want 60fps above everything else.

      Exactly. I'd rather 60fps at 720p over 30fps at 4K.

    Meh... I grew up playing Commodore 64 games on a 14 inch CRT TV with a wonky vertical hold. It's already a golden age to me. ;)

    I really want to game on consoles, Xbox specifically, I used to be able to once but after playing on PC with 60fps, now 30fps is unplayable to me. But I don't want to wait for RDR2 to come out on PC.

    Consoles are more sturdy and reliable. You can have all your games in one place. On PC you have to have so many programs, Steam, Uplay, Origin. I lost my progress on AC Origins thanks to PC, I never lose progress on Xbox.

    PC community specifically Steam is full of evil people. Xbox community is full of narcissists. Xbox wins for having a slightly less evil community.

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