Metal Gear Solid V's Nuclear Disarmament Ending Was Triggered Prematurely

Metal Gear Solid V: The Phantom Pain has a secret ending that plays only if all players dismantle their nuclear weapons. It requires players to disarm all nukes in the game, a nearly impossible task thanks to hackers and hoarders. Last week, the end suddenly triggered even though countless nuclear weapons still exist within the game. And now the game's publisher is acknowledging the error.

The nuclear disarmament option was first discovered when players searching through the game's files uncovered a hidden cutscene that no one could trigger. In that scene, Big Boss and his mercenary cohorts declare that all nukes around the world have been destroyed.

Players can build nukes in Metal Gear Solid V and add them to their bases stockpile while other players can attempt to steal those nukes for their own uses. Fans theorised that disposing of every players' nukes would trigger the cutscene, and a smaller but dedicate group of players worked towards that goal.

The cutscene for disarming the world finally triggered for players on the PC version of the game last Friday. There was one problem though - some players still had nukes. The official Metal Gear Twitter account tweeted confirmation that the cutscene triggered prematurely due to unknown reasons.

"The nuclear disarmament event was triggered in the Steam version of Metal Gear Solid V: The Phantom Pain on Feb 2nd at approximately 12:00 GMT," the account said. "We are still investigating, but can confirm that the event was triggered while the nuke count hadn't reached zero."

The most recent counts of players' arsenals occured at the end of last month and while it showed that the nuclear stockpile had decreased by 4,110, that still left over 7,000 bombs in the wild for players to disarm.

Players on the "Metal Gear anti-nuclear" Reddit responded to the news with frustration. One player on the subreddit complained that Konami had been "ignoring everyone's pleas to fix a system that allowed a handful of nuke developers to overturn the efforts of an army of disarmers" and speculated that the publisher had activated the ending just to hypethe upcoming Metal Gear Survive.

"Konami can remain as silent as they want, this doesn't change facts," another said. "Disarmament has been manually triggered with 7000 nukes in the server."

Others speculated that the cutscene triggered due to an overflow error in the game's code.

The cutscene that played claimed that there was a total of 2,1474,83,647 nukes in the game. The number is so large that players believe it increased into a negative number that caused the game to act as if no more nukes were present.

There might not be an official disarmament in Metal Gear Solid V but for a few moments it almost seemed like it had happened. The PS4 version of the game still has 1942 nukes, at last count. But with only 331 nukes on the Xbox One, we might see this cutscene again very soon.


Comments

    For those curious, 2,147,483,647 (or 0x‎7FFFFFFF in hex) is 2^31-1, which is the largest possible number for a signed 32 bit number.
    Increasing it by one to 2^31 (0x80000000) will result in a number treated as -2147483648 or -2^31.
    The reason for this is that the range for a 32 bit number is [0-2^32), which is often shifted into the range [-2^31, 2^31).

    If they coded it to use unsigned 32 bit numbers it would have been half way to it's maximum (which would have wrapped to 0), if they coded it to use unsigned 64 bit numbers they would have been 1/(2^33) of the way through it, or approximately an eight billionth of the way through the range.

    Isn't the irony that we will never disarm all the nukes in real life because of assholes, so the game imitates life when hackers or griefers "ruin" it for everyone.

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