Mojang's Scrolls Shuts Down Next Week, But Could Live On With Community Servers And Content

Image: Mojang

Scrolls, the online card game -- no, not that one -- will officially shut down on February 13, according to an update from developer Mojang. The follow-up to the unfathomably successfully Minecraft, it's no surprise Scrolls wasn't able to match the highs of the company's sandbox opus.

The shutdown has been on the, er, cards for a while now, but Mojang's Måns Olson wrapped things up in a tidy bow in a post on February 6:

All good things must come to an end. As previously announced, the official Scrolls game servers were only guaranteed to be running until July 2016. Sadly, the time has now come for us to shut down the servers. This means that, as of Tuesday, February 13th, the current game client will stop functioning.

There is a silver lining, however. Well, a potential one.

Olson mentioned the possibility of community-run servers, which would keep the game alive in an unofficial capacity:

We've made some progress towards being able to release the server software to the public, together with a slightly modified client that is able to connect to such servers. While we are still unable to guarantee this will happen or set a date, we have high hopes that we'll be able to do this in the next few weeks or months. If and when this happens, the game client/server will not be open source.

As an added benefit, Olson says the game's data files will be editable, allowing players "some degree of customisation", including tweaking cards or making new ones. If Mojang does pull this off, it's very possible Scrolls could prosper for years to come.

Status update [Scrolls]


Comments

    True story: It is in this announcement of the game coming to a close where I have seen, finally, for the first time, a gameplay screenshot of this game. Through it's inception, , pathetic marketing campaign and media release, name copywrite issues and years of existence, only logos, some card images, fluff animations and the such appeared in the gaming media I consume (which is not little), AFAIK.

    I wonder if Mojang believed that the game would just randomly go viral like Minecraft and neglected proper marketing and advertising.

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