The Art Of Fe

Image: Olov Redmalm / Zoink / Fe / EA

EA doesn't publish indie games that often. And when they do, they tend to have a very distinct visual style. Case in point: Fe.

Due for release later this week, Fe is a story from Swedish studio Zoink Games about a woodland creature trying to save a forest. I say story, although you don't get much in the way of prompts and little in the way of direction. As I discovered at Gamescom, it's more a game about discovery and contemplation, with a bit of stealth for good measure.

Fe Is About Exploring A Forest, Then Saving It

When Fe was first announced as one of EA's latest indie bets, it wasn't completely clear what exactly it was. There was a little creature making sounds at other, often bigger creatures, and a whole bunch of trees.

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We haven't heard much about the game since then. But today we've got a little bit more to show, courtesy of concept and character artists Stina Rahm and Olov Redmalm. It mostly features the kind of environments and colour you can expect from Fe, as well as a peek at the design of some of the enemies and larger spirits that inhabit Fe's forest.

Image: Stina Rahm / Zoink / Fe / EA

Image: Olov Redmalm / Zoink / Fe / EA

Image: Olov Redmalm / Zoink / Fe / EA

Image: Olov Redmalm / Zoink / Fe / EA

Image: Stina Rahm / Zoink / Fe / EA

Image: Olov Redmalm / Zoink / Fe / EA

Image: Olov Redmalm / Zoink / Fe / EA

Image: Olov Redmalm / Zoink / Fe / EA

Image: Olov Redmalm / Zoink / Fe / EA

Fine Art is a celebration of the work of video game artists, showcasing the best of both their professional and personal portfolios.


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