The History Of Tetris (Or ‘Genetic Engineering’, If They’d Stuck With The Original Name)

Facebook may have decided that you shouldn’t see the news, but we think you deserve to be in the know with Kotaku Australia’s reporting. To sign up for our daily newsletter covering the latest news, features and reviews, head HERE. For a running feed of all our stories, follow us on Twitter HERE. Or you can bookmark the Kotaku Australia homepage to visit whenever you need a news fix.

If you don’t consider Tetris one of the greats of gaming, you only have to look at, say, one of the Switch’s most popular titles for evidence of its powerful legacy. That said, if you’re unaware of the background of the 1984 puzzle game, developed by Russian Alexey Pajitnov, don’t feel too bad — there’s a video from Gaming Historian that’ll fix you right up.

As the video explains, the idea for Tetris came from Pajitnov’s childhood playing with pentominos. You only need to look at a pentomino to see the resemblance.

He then had to reduce the number of shapes due to working with “outdated hardware”, bringing the count down from 12 to seven.

Six days later, Pajitnov had a playable game.

It’s crazy to think that prototype would grow to become one of the most well-known games ever made, one that’s managed to persist through generations of consoles and platforms. Let’s just be glad Pajitnov didn’t stick with original name for it: Genetic Engineering. A hard sell, that.

The Story of Tetris [YouTube]

Comments

  • Just saw the video. This video along with that for Iwata and Tengen vs. Nintendo should be compulsory viewing in game courses.

Log in to comment on this story!