Pat Presley was part of the small team of artists who worked on Subnautica, an underwater game that’s very good.
Below you’ll find some of the art Pat contributed to the project. You can see more of his stuff at his personal site and ArtStation page.
To see the images in their native resolution, click on the “expand” button in the top-left corner.
Fine Art is a celebration of the work of video game artists, showcasing the best of both their professional and personal portfolios. If you’re in the business and have some concept, environment, promotional or character art you’d like to share, get in touch!
Comments
5 responses to “Fine Art: Under The Sea (Under The Sea)”
I *LOVE* subnautica. But it feels like it’s missing a vehicle. Either something bigger than the Cyclops, or smaller.
And Multiplayer, idgaf what the devs say lol.
Multi-player would be amazing but I can’t imagine the work required to build it into a game designed from start without it. I’ve been playing since beta release and only hope the game gets the recognition it deserves so they can continue to add new content.
Aye. To make it worthwhile they’d also need to program procedural generation. Which isn’t hard, but you then run the risk of breaking the game.
I’m not sure how they’ll add more content. Unless our escape rocket crashes on another planet lol
I think if you had something between the Cyclops and the Seamoth, I’d never use the Cyclops. Exploring in that sea-tank is a nightmare. Also very difficult to reverse-parallel-park.
Was wierd going from George Jetson to Seaquest DSV. A middle ship would of been good.
Would of loved something like a cargo hauler.
I had thought was a floatation boat that plods across the surface… deflate it to sink it to the ocean floor. Fill it gathering mats and reinflate it. You kind of lose the deep dive frill when you get the seamoth or get a strong reason to use airpumps.
Darling it’s better down where it’s wetter – UNDA DA SEA
The first image is a spolier.
Also becareful where you park.