We Played Metal Gear Survive’s Bizarre Single Player

Metal Gear Survive tosses players into a giant wasteland full of zombies and dangerous animals, where they have to loot supplies and build up a massive base. Heather and Paul pilfered potatoes and gaped at nanotech dinosaurs in the game’s single player mode.

The early hours of Metal Gear Survive are a one hell of a grind as lengthy cutscenes and numerous tutorials slow the game down Things get better when you can explore the game world. The map is packed with animals to hunt, ruins to explore, and dangerous zombies to backstab.

However, the story is generic and the wilderness’ browns and grays bleed together as time goes on. Small moments can be tense and exciting, but it mostly feels like a chore.

Survive waffles between a genuinely fun wilderness survival experience and a bizarre and nonsensical franchise cash-in. One moment you’ll be sneaking through a zombie-infested basement to gather medical supplies; the next you’ll stare slack jawed at massive crystal kaiju that would be more appropriate in Dark Souls or Morrowind.

Survive wants to be a pulpy zombie movie, a gritty tale of intrigue, and a mind-boggling sci-fi spectacle, but it doesn’t manage to do any of those things particularly well.

I’ve just scratched the surface of Metal Gear Survive. The early hours are slowly opening up to include new monsters and gear. It feels like a bizarre mixture of Metal Gear Solid 3‘s outdoorsy hunting sensibilities and an blaring loud arcade game crafted in the coldest corporate laboratories.

The result is a game perplexingly engrossing, like staring out of your window at a car wreck. It’s a tragedy but you can’t look away.


  • How can you legit review a game without finishing it? It feels like you just rushed this article out, much the same as MGS. You are a hypocrite in that regard haha.

    Trainwreck? I found it pretty enjoyable, this from a long time MGSolid fan, whom didn’t really enjoy MGSV as much as I am enjoying this title.

    Sure it’s not MGSolid, the story is completely pathetic in the face of what they could have done (an almost MG/Silent Hill crossover) but I didn’t think MGSV was much of a MGSolid game either.

    Konami is controlled by some pretty despicable people that fail to understand what they’re doing to their own name. But the staff under them aren’t deserving of the hate this game is receiving just because of the whole Kojima v Konami situation and MGSolid fans whom think they are bigger fans than other MGSolid fans raging because Mr Kojima (treated by Konami the same way he treated David Hayter) isn’t involved anymore haha.

    The real issue is Konami itself.

    • How can you legit review a game without finishing it?
      Where in this article does it say it’s a legit review? Or even mention “review”. It’s just some quick first impressions.

      I haven’t played it yet, just waiting for the proper reviews to start coming out. I kinda agree that MGSV wasn’t MGS-y, but I loved the mechanics in MGSV and the addition of the survival element appeals to my desire to just run around and generally do stuff in MGSVs world/mechanics.

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