EVE Online Patch Blocks An Exploit That Let Users Play In Chinese

If you play EVE Online with anyone from China, you may have noticed them becoming scarce recently. That's because their ability to connect to the game's main server in their native language has been removed.

Now, granted, they were never supposed to be doing this at all; playing EVE on the worldwide server in Chinese was only done through an exploit. But enough players used it that their absence will be noticed.

One of the most interesting features of EVE Online is that, unlike most MMOs, it is played on a single server accessible to all players regardless of where they are in the world. That server, called Tranquility, is hosted in London, and houses players from countries all over the world. The server's main language is English, but there are multiple language localisations providing accessibility to everyone that plays EVE.

Well ... almost everyone, that is. There is another server, called Serenity. It located in China, and run under licence by a local company. Due to the language of this licensing agreement, CCP is unable to provide a Chinese localisation for Tranquility.

But some players were able to create a modified version of the game's launcher that injected special Python code and unlock the Chinese localisation option anyway. While it's likely that legal regulations are keeping players apart, everybody wants to play together: In a game where small-to-medium size PvP engagements can involve hundreds of players, and that is widely known for having massive battles of over 5000 players at a time, there is strength (and fun!) in numbers.

In addition to wanting to play on the server with the larger player base, Chinese players have recently expressed concerns that the Serenity server is in danger of being shut down by the company that licensed it from CCP Games.

Then again, rumours to that effect have circulated for years, with CCP and Tiancity, the Chinese licence holder, vehemently denying them. "Serenity will be regularly updated for many years to come," said CCP Grendel, a senior communication manager with the publisher, in an email to Kotaku. "We will have more to talk about that in the near future."

Regardless of what the future may hold for Serenity, Chinese players have recently begun immigrating to the Tranquility server en masse. There is a large alliance composed solely of these individuals, some of whom have begun to emerge as powerful movers and shakers in the game's player-owned spaces.

It is one of these players who seems to have made CCP aware of the exploit concerning the client localisation. In this forum thread, they detail some of the conversations between themselves and CCP's security team.

Rumours came to light that the tools used to access the hidden Chinese version of the client had also injected other changes to the game's code that could provide in-game advantages to players using them. Because of this and the breaches of the game's licensing agreement, the exploits used to translate the client were patched, blocking most of the players in question from accessing the game.

"We closed a security hole in the EVE client on Tranquillity, which had a knock-on effect that stopped access to Chinese localisation on Tranquillity," CCP Grendel told Kotaku.

"This localisation was not intended to be available on Tranquillity anyway - accessing this localisation with a Tranquillity client is considered a breach of the EULA as it constitutes client modification."

"There are no plans to introduce official Chinese localisation to Tranquillity," Grendel said. "Serenity is the designated server for players in China to play EVE Online.

Time will tell which is a stronger motivator: the will of the Chinese player base to join the international community out of fears for their own server's future, or the struggle with being able to interface with Tranquility in their native tongue.

For the short term, the Fraternity Alliance, mainly composed of Chinese-speaking players, seems to have taken a substantial loss in player count - the alliance is down by nearly 1,500 players, or 30 per cent of their total forces, since the patch.


Comments

Be the first to comment on this story!

Trending Stories Right Now