PlayerUnknown‘s Battlegrounds has slowly expanded with new weapons and an additional, somewhat controversial desert map. A new blog post by PlayerUnknown today outlines numerous upcoming changes to the game, the most interesting of which is a sneak peek at a chaotic-looking new map.
In a blog post today, game director Brendan “PlayerUnknown” Greene outlined a series of features coming to the game throughout 2018.
Tweaks like new building textures and game stability should create a more distinct world that’s also less laggy, while the addition of emotes will be perfect for pissing off enemies.
One of the largest updates in the post is a new map that is considerably smaller than anything the game’s had before.
The unnamed island is 4×4 squares, much smaller than the forest-heavy Erangel or the sprawling desert Miramar. While the game’s scale previously offered plenty of options for dropping into a map or finding loot, the size started to become a problem once Miramar was added in December. The massive map had numerous open fields and cities were spread far apart.
It led some players to wonder if the map was too large, and many others deleted the maps files from their game to play on the slightly more dense map of Erangel. This new map’s small scale seems focused on offering a faster experience.
“It’s a much smaller map and should give you all a much more intense and faster paced Battle Royale experience,” Greene wrote in the blog post.
“It will offer a higher player density and shorter matches and we want to get it into your hands early this time around so we can use your input to make it a great experience for everyone.”
The smaller map size also offers an experience closer to the game’s chief competitor Fortnite Battle Royale, which features a slightly more cramped map that brings players together faster. Players will be able to test the new map some time next month.
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One response to “New PUBG Map Will Be Smaller, Deadlier”
If it results in less games that are spent mostly running between POIs and chasing the circle without ever seeing another player until the last minute or two (if at all), I’ll be all for it. The game feels so unsatisfying at times and I think in a lot of cases it boils down to map size.
All but too late, fledgling community so player numbers will quickly spike and drop in a hurry.
Really should have cap as capitalised while they had the chance. Community is over-run with hacking and too many beta-level issues with gameplay still not fixed.
10/10 for their effort and really amping up the genre, but the candle has all but burnt out for myself and a plethora of the once loyal player-base. They held the torch a lot longer than big Game studios do in this age so hats of none-the-less.
Cool that you think that. It’s your opinion on whether it’s too late or not. Reality is though theres still nothing else in the genre that holds a candle to it even with it’s issues. Game isn’t going to die quickly unless something substantial comes along to kill it and gets the gameplay feeling right. Until that time happens it’s going to be around. I wouldn’t even consider anything else.