PUBG On Xbox Still Needs Serious Work

Image: Bluehole Inc.

When PlayerUnknown's Battlegrounds was first released on Xbox One several months ago as a "game preview edition" it was rough. Performance issues hampered the console version of the game with constant frame rate drops, poor textures and a range of other issues.

In the Spring Xbox PUBG roadmap the PUBG team has said that this is not good enough and they're going to work to fix things.

The early days of PUBG on Xbox One were bad. The lobby was an overwhelming mass of people that the system could not handle. Combat was frustrated by performance drops at key moments.

There's no way around it, the game wasn't in good shape. Patches have improved things. Just not by enough.

PUBG's Mobile Is A Pretty Decent Port

In the past 24 hours, PlayerUnknown's Battlegrounds Mobile has soft-launched on Android devices in Canada, presumably to test things out before the wider launch. While Kotaku UK's office is not in Canada, we did manage to get our hands on a build of the new game, and have spent this morning trying our very best to win a chicken dinner.

Read more

The Spring Xbox PUBG roadmap has a frank admission: "We are simply not satisfied with the games current console performance, and especially so during tense moments of onscreen action."

Digital Foundry have taken another look at PlayerUnknown's Battlegrounds on Xbox and found there are still on-going issues.

While the game has improved from launch there are still glaring issues. Attempting to collect an air drop is a nightmare, with the smoke effect playing havoc on both Xbox One and Xbox One X. Surprisingly the Xbox One X handles the situation worse than its less powerful counterpart as additional visual effects used in the inventory screen cause significant frame drops making it difficult to loot the drop.

The "tense moments of onscreen action" that the developers mention are a major concern. These are the times the game needs to perform. Running into other players and getting into firefights is a terrible experience when the game becomes unresponsive. Unless you're looking to run and hide all game, it's just not good enough.

The PUBG team aim to address these issues. So far they've made the following changes:

  • Optimized game characters and their movements
  • Optimized the number of particle effects that are spawned by vehicles and grenades
  • Optimized object collision complexity
  • Balanced the game work across all CPU cores to reduce streaming hitches when moving

They will also be switching to a longer, two to three week cycle between patches to test their improvements.

Other changes outlined in the roadmap include: UI optimizations, improve inventory user experience, improvements to console controller options, improvements to game matchmaking and console player reporting features.

These are all good steps in the right direction. It's just a question of whether these steps are enough.

[Eurogamer]


Comments

    Why is the screenshot of the map that is not available on Xbone?

      Because I clicked on the wrong image when dropping it into the article. Mistakes happen, sorry. Fixed it now.

    Sounds like it's just about ready to be ported to Switch.

      I hope Odyssey gets a Battle Royale mode. I will end you, Waluigi.

    What frustrates me is that I almost never seem too get the puff of blood that is Pubg's hitmarker. I'll empty a clip at someone and get no blood, only to get the kill at the end. I'm still trying to get the hang of where to aim to compensate for lag, so the utter lack of feedback is terrible.

      I definitely agree with this though. Really puts me off.

    Very interesting the critique of this game. Is it a AAA title? No. Is it perfect? No. I only joined the PUBG party a few weeks ago but it is one of the most refreshingly tense games I’ve played in a long time. Good on them for taking on the big publishers with something different. Loving the hell out of this game. Would it be better with destiny level graphics, maybe. It was cheap, can be choppy but fun all the same.

      I agree, I've been playing PUBG for 6 months or so (on and off), and I still think it's a blast. It's not as polished as some other games, but I just don't get that gritty, tense realism it exudes from anywhere else. It's like playing a short 30 min survival horror game. I should add, I'm not great at it, only ever eaten 1 chicken dinner, but that never detracts from the joy of the experience.

      I agree, I've been playing PUBG for 6 months or so (on and off), and I still think it's a blast. It's not as polished as some other games, but I just don't get that gritty, tense realism it exudes from anywhere else. It's like playing a short 30 min survival horror game. I should add, I'm not great at it, only ever eaten 1 chicken dinner, but that never detracts from the joy of the experience.

    Dont believe this article. There is some issues but it is thoroughly enjoyable. There has not been a day go by since release where i have not logged on for a few rounds. It has improved considerably since launch.

      Yeh I mean I mostly play solo but it runs really nice for me on the og xbone most of the time I gotta say. Squads could be different tho, I haven't played a lot of that

    I still prefer it over Fortnite. Building with a controller sucks.

    I hope it continues to improve.

      Fortnite with a controller is near impossible for me lol. I feel like a lightning fast building master on PC but when I try on console I'm hands down the slowest and most useless person in the match guaranteed.

    PUBG on PC still needs serious work.

      True, but having played it recently on both, PC is paradise compared to the console issues.

    When comparing PC to Xbox the difference is ridiculous. This game runs like hot garbage on the Xbox and feels unplayable way too often.

    No surprise here, the pc version is a joke as it is performance an bug wise... Xbox will always be the bastard child... But if u bought pubg to play on console then your a bit dim and deserve what u get.

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