The team at Rare did an AMA over on Reddit to build up hype about Sea of Thieves before it sets sail tomorrow.
Many of the answers were less than forthcoming resulting in a Sea of Tease.
Studio head, Craig Duncan, and four of his crew answered a volley of questions on Reddit for an hour. Unfortunately, many of the answers were indirect or promised something later down the track.
Not ideal for people hoping to get a better idea of what to expect from the game.
This all comes from Rare’s “show not tell” approach to marketing Sea of Thieves. The betas, the game itself, these are the things that Rare wants us to set our expectations by. It means we have to take a lot on faith.
A number of the questions were about quality of life improvements: the ability to take on more than one voyage at a time, being able to signal intent to other ships, a notification system when crew drop in or out and so on.
The answer was almost always along the lines of “We’re working on it.”
The team did address a very important question about instruments.
If you were hoping to have a better idea of what to expect before going sailing on the big blue wet thing then this AMA is not going to leave you satisfied.
You’ll have to see what stories players start to tell when Sea of Thieves comes out tomorrow.
[referenced url=”https://www.kotaku.com.au/2018/02/creating-stories-together-sea-of-thieves-the-happy-accident-machine/” thumb=”https://www.kotaku.com.au/wp-content/uploads/sites/3/2018/01/skelly_fort-410×231.jpg” title=”Creating Stories Together: How Rare Is Building Sea Of Thieves” excerpt=”Once you enter the lobby of the unassuming brick-and-glass building, it isn’t the studios past successes that are championed, but Sea of Thieves: Rare’s new multiplayer action-adventure game where you voyage around the world as a pirate, collecting treasures, hunting long-dead captains and tinkering with your ship.”]
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