CliffyB’s Boss Key Moving On From LawBreakers, New Project In The Works

CliffyB’s Boss Key Moving On From LawBreakers, New Project In The Works
Image: Boss Key

After trying a “slow and steady” approach to keeping its shooter LawBreakers fresh and considering a switch to free-to-play to boost profitability, Cliff Bleszinski’s Boss Key Productions has announced that while it will “continue to support” LawBreakers, it’s decided to “focus on other projects” going forward.

The post, which appears on the company’s website, but not on the game’s Steam page (at the time of writing), admits the studio has been quiet in recent times on the LawBreakers front.

It goes on to say that, after months of consideration — including entertaining a switch to free-to-play — Boss Key has decided to cut its losses:

The fact is LawBreakers failed to find enough of an audience to generate the funds necessary to keep it sustained in the manner we had originally planned for and anticipated. And while a pivot to free-to-play may seem like easiest change to make, a change of this magnitude takes publishing planning and resources to do it.

There’s mention of giving the game a “second life” at some stage, but right now, new projects will be the priority:

The team here has worked hard on this game over the past three and a half years and our studio is determined to give this game the second life it deserves. However, between now and then, we cannot sit idle. We will continue to support the game in its current state, but we also need to focus on other projects with fresh creative leaders. We have been working on something new and we can’t wait to share more about it! It’s a passion project that we’re in complete control of.

I don’t think anyone is really shocked by the announcement. What will be interesting, once we know what it is, is Boss Key’s next project. Shooters have always been Cliff Bleszinski’s playground, but with a market dominated by battle royale games, it’s a particularly punishing genre for developers at the moment.

April 2018 studio statement [Boss Key, via AusGamers]


  • Sucks because they really seemed to put their hearts into it. I’m sure it’s a really good game. I’m just not interested in another arena based team hero shooter. Especially one that happily advertises my most hated thing about online FPS as a genre: being killed out of nowhere all the damn time.

    If there’s one way to make me never play an online shooter, ti’s tell me how many times I’m going to get shot in the back after spawning.

  • Yes. They will ‘continue to support’ LawBreakers.

    Also, job interviewers who say not to call are totally calling all applicants back in a timely manner. Businesses who talk about ‘streamlining’ totally aren’t talking about firings. And the significant other who wants a trial separation totally hasn’t met someone else at all.

  • Quite obviously passengers abandoning a sinking ship.

    Lawbreakers was DOA mainly thanks to cliff trying to present the game as some Dudebro shooter.

    • Shittiest marketed shooter of 2017. It was a decent game tbh, but man, that marketing. Reminded me of Daikatana’s marketing. lol

      • Cliff is the sole reason the game did badly. You dont get big sales by telling the casual audience the game isnt for them. Wether people like it or not Casual gamers are a much huger market than hardcore dudebros.

      • Nah. I played the Beta and I did not enjoy it at all. I couldn’t work out the abilities and nothing seemed to be telegraphed properly. With the tiny amounts of health that characters have a lot of it ended up not mattering anyway

  • Did you see that trailer for the DLC or expansion content or whatever it was? With Justin Roiland as the ball? That looked sooo bad! And not the good kind of bad!

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