Given how excited everyone was last week for the release of BattleTech yet, I'm hoping that a few of you will have some strong thoughts today.
Harebrained's turn-based take on mecha combat has been out for about a week now, unless you ordered through GOG and only got access on the 24th. Nonetheless, everyone has had a good chance to knock off a few generators and turrets by now.
If you haven't given the game a roll yet, here's the first 25 minutes or so from the campaign sans commentary. There's some light story spoilers, so be warned, although it's only what you would have seen already and its enough to give you a good sense of how the game pans out.
The main kicker with a game like this is that it's never going to be fast paced, but then nobody goes into a game like XCOM and complains that levels take longer than five minutes to complete. That's an especially oldschool thing as well, where missions could comfortably take 45 minutes or longer. A lot of old RTS games used to do the same thing; Jagged Alliance is coming to mind too.
But I'm curious: what's the game's performance like? How has the actual story panned out? How useful is the customisation, and how fair is the gameplay? I need to know.