Briefly: Divinity: Original Sin 2 is coming to consoles via publisher Bandai Namco. You’ll be able to play one of the best role-playing games ever made on PS4 and Xbox One this August. No word on a Switch version, sadly.
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8 responses to “Divinity: Original Sin 2 Is Coming To Consoles”
This game is amazing and everyone should play it. Between this and Deadfire I feel absolutely spoiled for CRPGs. If you told me five years ago I’d be playing deep, classic isometric western RPGs in 2018 and raving about it I’d probably have punched you in the face for being a liar, but here we are.
Please tell me the crafting system is better than the dumpster fire that was used in the first one.
I’m not sure is the answer! I don’t craft much but. It’s a little bit unwieldy the way it interacts with your inventory, but you can just pull up recipes and one click something you want to make as long as your have the materials.
I’d be lying if I said that I’m not saying the following partly because I am a Switch owner but honestly, it would be crazy not to port this for Switch. The install base is already huge and continues to grow rapidly, and I’m certain it would sell like hotcakes.
It cannot be ported to switch, all the world environments and thousands of objects are 3D rendered and highly textured, along with the hundreds of scripts and programmed listen events make it very heavy to run.
Deadfire however is coming to switch, because it is not as graphically intense, the environments in which your character move in is actually comprised of jpeg images and lighting tricks which make it look 3d.
Damn it! Just bought it for PC 2 wks ago. Would much rather play on my console.
DAMN IT!!!!
I’ve got the first one on console and PC and as much as I love slothing on the couch, I think the long CPU turns in this game make it better suited for playing on PC, so you read the internets or watch TV during the boring bits.
How on earth do you play the game if you aren’t watching CPU moves and gauging their action economy? It’s not like it takes five minutes, the CPU is done very quickly.
What about fights where the enemies outnumber your characters 2 or 3 to 1? That happens in Divinity 2 as well, its not fun to sit through imo. It’s even less fun during the occasional over the top difficulty spikes that the game is known for, to have to sit through all those CPU moves again after a cheap death. There is one fight in particularly in #2 where there are like 10-15 enemy moves per turn.
I absolutely love the shit out of both games, don’t get me wrong, but I just wish there was a ‘speed up enemy turns’ option like in X-Com and Mario Rabbids.