Say what you will of its loot box struggles, Battlefront 2 was a good-looking game whose designs felt very Star Wars. So I thought today we’d take a look at a bunch of art that went into building those incredible worlds (and ships, and uniforms and space stations…).
[referenced url=”https://www.kotaku.com.au/2017/11/battlefront-2s-campaign-is-good-star-wars/” thumb=”https://i.kinja-img.com/gawker-media/image/upload/llvmevnxuetp9hzhfn6p.jpg” title=”Battlefront 2’s Campaign Is Good Star Wars” excerpt=”I know the narrative this game will forever be bound to. I know its problems, and I know the limitations of a Battlefield singleplayer campaign, whether it has lightsabers in it or not. And for the next few minutes, I don’t want to talk about any of those things.”]
The art you’re seeing below isn’t everything, nor does it include every artist who worked on Battlefront 2. But it does give you a good look behind the scenes at the designs that went into the creation of the game, and an idea of some of the work that’s involved in taking raw ideas about Star Wars and turning them into playable characters/stages.
You’ll find links to each artist’s portfolio in their names below.
Fine Art is a celebration of the work of video game artists, showcasing the best of both their professional and personal portfolios.
Comments
2 responses to “Fine Art: The Art Of Star Wars Battlefront 2”
Yeah, but where’s the artwork for the most important piece of Star Wars, the loot box?
I felt it was a thoroughly good looking game. The art direction was very Star Wars and the single player campaign felt like you were playing cannon.
I’ll buy this for the single player one day when it is dirt cheap.