Injustice 2's New Tutorial Mode Is Unusually Clear For A Fighting Game

Picking up a fighting game is never easy, and few releases do anything to help new players acclimate to the genre. The developers behind Injustice 2 are hoping to buck that trend in its latest revision with something they call the Learn Hub.

When Injustice 2 launched in May 2017, it included a bare-bones tutorial with only the most basic of lessons. Players were bombarded with walls of text that lacked context for certain actions, and it did little to acclimate them to the sometimes frantic reality of fighting game competition.

"Our previous tutorial would throw a lot of mechanics at the player very quickly, but wasn't doing much to show someone how or why you would use them in a match, which would force players to search for resources outside of the game to get better," NetherRealm Studios designer Michael Bellipanni told us via email. "We wanted a more comprehensive tutorial that was divided into smaller, more digestible lessons that players can progress through at their own pace."

Injustice 2's Learn Hub is definitely a step in the right direction. In addition to teaching foundational basics, the updated tutorial swerves into more technical territory that deals with frame data and combo construction. More importantly, however, is the way it frames each lesson. By explaining to new players why this information is crucial without using too much genre jargon, they learn where it can be utilised in actual matches.

Batman's attack is unsafe on block; Gorilla Grodd recovers 12 frames sooner, as noted by the coloured overlays.

For example, players learn the three basic parts of every attack - startup, active and recovery frames - as simply the beginning, middle and end respectively. During this particular lesson, bright colours overlay the characters on screen, disappearing when each particular attack stage has ended. And while these concepts are still a little dense for beginners, they can walk away with useful information about unsafe moves and reversals even without having to retain how many frames a random Batman punch is active.

"I think players feel the most frustrated when they don't understand why they have lost," Bellipanni said. "If we can help a player recognise what a skilled opponent is doing to be beat them, we can give them a path forward to improve. As players advance their own skills, they can get more out of watching streams and tournaments, which can lead to participation if a player is really dedicated."

As the Learn Hub developed, players of all skill levels were asked for feedback, and the number of former competitors that now make up the NetherRealm staff provided input as well. Much of what makes a competent fighting game player, however, is the willingness to lose and learn from that defeat. No amount of tutorials can teach that, but Injustice 2 has taken a major step towards providing newcomers with a solid footing that should inform areas they need to improve if they come to the table ready and willing to learn.


Comments

    This is pretty great. Definitely helps those looking to enter the competitive fight scene to understand what works better, what works faster and how to gain advantages doing what. Nice work.

    This is something every FGC game needs. The community cannot grow if it is not accessible.

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