Ambitious Mod Reworks Breath Of The Wild To Make Zelda The Hero


Princess Zelda spends most of Breath of the Wild sealed away in Hyrule Castle along with Calamity Ganon but an ongoing mod project is working hard to give her an adventure of her own. The Zelda Conversion project will let players explore the world as Zelda, adding new armour and story tweaks.

The project started when two modders, WilianZilv and Skriller, set out to make a Zelda model that would fit over Link’s. Zelda only appears in pre-rendered cutscenes during the game, and they could not find a full Zelda model in the game’s files.

Eventually, they discovered that the game had an unfinished model for Zelda that didn’t have any limbs which provided the base they could build off. Their work caught the attention of a modder name Ainz, who wanted to see if they could do more than simply let players use her character model.


Over twenty people now work on the Zelda Conversion Project, coordinating their efforts using a Discord channel and a haphazard spreadsheet outlining tasks that range from rigging character models to designing new armour and a different title screen.

The modders even plan to change some of the in-game journal entries to reflect Zelda’s thoughts instead of Link’s. In addition to this project, another modder in their Discord has added Hyrule Warriors’ Linkle to the game.

Many of Zelda’s outfits are working including a desert themed Gerudo set, the heat resistant Flamebreaker set, and a unique version of the Fierce Deity outfit. The outfits are drawn by a concept artist who coordinates with modelers to bring the designs to life. A process that sometimes hits roadblocks.

“Most of our difficulties come from the fact that the tools to mod this game are still being developed as we speak,” Ainz said.

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“We plan on having an initial release really soon so it’s a bit of a secret,” Ainz said.

Ainz also gave a shoutout to the rest of the team involved in the project:

One of my favourite things are seeing the designs that Amiibolad (our concept artist) create come to life via our modellers.

To add onto this I have to thank Corvo, Mg76 for their model work, Zeiken for doing some intense file system exploratory work, Mystixor for helping with various hair models and model concepts, Zerq and IssueLink for discovering a technique that allows a lot of what we do to become possible. Queeropatra and lynardkiller for sound work, and everyone else that’s helping in some way (including translations into other languages).


  • How long until we see the “Nintendo DCMA’d Zelda Breath of the Wild mod” article?

  • Would the Zelda voice-overs still be in her voice? Would any physical interaction originally performed with Zelda still be the original Zelda model and voice? Are we getting a The Tale of Two Zeldas?

  • Hi Aussie Kotaku team, I was just wondering why you’ve removed some of mentions to not only myself, but over half the people working on this mod. As an Aussie it is quite disheartening to constantly be redirected to your version when trying to show my friends. I’ve brought this up with Heather Alexandra who should be informing you soon if not already. Please advise if you’re able to rectify this?

    • Hey Daniel, I compared our copy with the US version and couldn’t actually find any differences in the text. Are you referring to the quote Heather’s put in the comments on the US site?

      • That and the pictures of designs I did are clearly labelled as being done be Daniel “Amiibolad” Davey. The added comment was added at our express request because we are trying to avoid confusion as to who is doing what for the mod, a lot of hard working people deserve their credit. Thanks 🙂

        • Ah I didn’t notice that sorry! We have to bring the images over manually so they must have been missed during that process. I’ve added the credit lines back in as well as the extended shoutout 🙂 Great art, by the way!

          • Thanks! It’s just amazing be working with such talented people to bring them to life.

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